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2 Commits
f1c16da7e4
...
48c070f024
| Author | SHA1 | Date | |
|---|---|---|---|
| 48c070f024 | |||
| 1ed213c9fa |
@ -172,10 +172,8 @@ body {
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button { font-family: Electrolize; }
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button:focus {
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filter: brightness(150%) !important;
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outline: none;
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}
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//button:focus {
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//}
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.sr2-button {
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background: transparent;
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@ -198,6 +196,8 @@ button:focus {
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&:focus {
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border: .1rem solid $bg !important;
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box-shadow: 0 0 .3rem $bg-bright, 0 0 .6rem $bg, 0 0 1.2rem $bg-dark !important;
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filter: brightness(150%) !important;
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outline: none;
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}
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&:disabled {
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@ -395,7 +395,7 @@ header.navbar {
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--aug-inlay-bg: rgba(0, 0, 0, .5);
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--aug-border-opacity: .75;
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padding-top: .7remx;
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padding-top: .7rem;
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padding-bottom: .7rem;
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position: absolute;
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z-index: 200;
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@ -418,6 +418,8 @@ header.navbar {
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.damage-monitor {
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padding: .5rem;
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td { padding: .1rem; }
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button {
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border: none;
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border-radius: 0;
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@ -432,6 +434,19 @@ header.navbar {
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height: 100%;
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width: 100%;
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}
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&:focus {
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outline: none;
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animation: .6s alternate ease-in-out infinite pulse;
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animation-delay: -.3s;
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}
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@keyframes pulse {
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from { filter: brightness(.85) }
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50% { filter: brightness(1); }
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to { filter: brightness(1.15); }
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}
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}
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.damage-stun {
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@ -55,14 +55,14 @@ const DAMAGE_MONITOR_HTML = [
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'<div class="damage-monitor" data-augmented-ui="tl-scoop bl-clip-y tr-clip-y br-scoop both">\n',
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'<table>\n',
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'<tr><td><button type="button" class="damage-stun active" title="Light stun damage" tabindex="-1">L</button></td><td><button type="button" class="damage-physical active" title="Light physical damage" tabindex="-1">L</button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" title="Medium stun damage" tabindex="-1">M</button></td><td><button type="button" class="damage-physical active" title="Medium physical damage" tabindex="-1">M</button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" title="Severe stun damage" tabindex="-1">S</button></td><td><button type="button" class="damage-physical active" title="Severe physical damage" tabindex="-1">S</button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" title="K.O." tabindex="-1"><svg viewbox="0 0 512 512"><use href="#ko" /></svg></button></td><td><button type="button" class="damage-physical active" title="Dead" tabindex="-1"><svg viewbox="0 0 512 512"><use href="#dead" /></svg></button></td></tr>\n',
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'</table>\n',
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'</div>'].join("");
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@ -120,7 +120,7 @@ function getEffectiveIni(tr) {
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// add test combatant for testing purposes (duh)
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function addTestCombatant() {
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// Eclipse
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$("#add-combatant-button").click();
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// $("#add-combatant-button").click();
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$("#combatant-modal-name").val("Eclipse");
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$("#combatant-modal-dice").val(3);
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$("#combatant-modal-rea").val(6);
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