fixed a bug that would create uneven spacing between damage buttons; also, focussed damage buttons are now pulsating
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f1c16da7e4
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@ -172,10 +172,8 @@ body {
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button { font-family: Electrolize; }
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button:focus {
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filter: brightness(150%) !important;
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outline: none;
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}
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//button:focus {
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//}
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.sr2-button {
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background: transparent;
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@ -198,6 +196,8 @@ button:focus {
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&:focus {
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border: .1rem solid $bg !important;
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box-shadow: 0 0 .3rem $bg-bright, 0 0 .6rem $bg, 0 0 1.2rem $bg-dark !important;
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filter: brightness(150%) !important;
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outline: none;
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}
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&:disabled {
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@ -395,7 +395,7 @@ header.navbar {
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--aug-inlay-bg: rgba(0, 0, 0, .5);
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--aug-border-opacity: .75;
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padding-top: .7remx;
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padding-top: .7rem;
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padding-bottom: .7rem;
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position: absolute;
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z-index: 200;
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@ -418,6 +418,8 @@ header.navbar {
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.damage-monitor {
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padding: .5rem;
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td { padding: .1rem; }
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button {
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border: none;
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border-radius: 0;
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@ -432,6 +434,19 @@ header.navbar {
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height: 100%;
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width: 100%;
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}
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&:focus {
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outline: none;
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animation: .6s alternate ease-in-out infinite pulse;
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animation-delay: -.3s;
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}
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@keyframes pulse {
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from { filter: brightness(.85) }
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50% { filter: brightness(1); }
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to { filter: brightness(1.15); }
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}
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}
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.damage-stun {
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