fixed a bug in the damage monitor HTML stub; also, fixed a bug in addTestCombatant() that would open the add modal

This commit is contained in:
Tobias 2023-09-12 22:37:10 +02:00
parent 1ed213c9fa
commit 48c070f024

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@ -55,14 +55,14 @@ const DAMAGE_MONITOR_HTML = [
'<div class="damage-monitor" data-augmented-ui="tl-scoop bl-clip-y tr-clip-y br-scoop both">\n',
'<table>\n',
'<tr><td><button type="button" class="damage-stun active" title="Light stun damage" tabindex="-1">L</button></td><td><button type="button" class="damage-physical active" title="Light physical damage" tabindex="-1">L</button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1">&nbsp;</button></td><td><button type="button" class="damage-physical active" tabindex="-1">&nbsp;</button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" title="Medium stun damage" tabindex="-1">M</button></td><td><button type="button" class="damage-physical active" title="Medium physical damage" tabindex="-1">M</button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1">&nbsp;</button></td><td><button type="button" class="damage-physical active" tabindex="-1">&nbsp;</button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1">&nbsp;</button></td><td><button type="button" class="damage-physical active" tabindex="-1">&nbsp;</button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" title="Severe stun damage" tabindex="-1">S</button></td><td><button type="button" class="damage-physical active" title="Severe physical damage" tabindex="-1">S</button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1">&nbsp;</button></td><td><button type="button" class="damage-physical active" tabindex="-1">&nbsp;</button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1">&nbsp;</button></td><td><button type="button" class="damage-physical active" tabindex="-1">&nbsp;</button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1">&nbsp;</button></td><td><button type="button" class="damage-physical active" tabindex="-1">&nbsp;</button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" title="K.O." tabindex="-1"><svg viewbox="0 0 512 512"><use href="#ko" /></svg></button></td><td><button type="button" class="damage-physical active" title="Dead" tabindex="-1"><svg viewbox="0 0 512 512"><use href="#dead" /></svg></button></td></tr>\n',
'</table>\n',
'</div>'].join("");
@ -120,7 +120,7 @@ function getEffectiveIni(tr) {
// add test combatant for testing purposes (duh)
function addTestCombatant() {
// Eclipse
$("#add-combatant-button").click();
// $("#add-combatant-button").click();
$("#combatant-modal-name").val("Eclipse");
$("#combatant-modal-dice").val(3);
$("#combatant-modal-rea").val(6);