/* * constants definitions */ const DAMAGE_PENALTY = [0, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4]; const DAMAGE_NIVEAU = ["", "L", "M", "S", "D"]; const COMBATANT_TABLE_ROW = [ '\n', //TODO: add data-damage-* attributes with initial damage levels 'Test\n', '\n', 'D+\n', '\n', '\n', '\n', '
\n', '\n', '
\n', '\n', ''].join(""); const DAMAGE_MONITOR_HTML = [ '\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '
'].join(""); const STUN_BADGE_HTML = ''; const PHYSICAL_BADGE_HTML = ''; /* * helper functions */ // roll for initiative with the given reaction and number of ini dice function rollForInitiative(dice, rea) { let diceRolls = Array.from({ length: parseInt(dice) }, () => Math.ceil(Math.random() * 6)); return diceRolls.reduce((a, b) => a + b, 0) + parseInt(rea); } // figure out whose action comes first out of two combatants a and b function whoGoesFirst(a, b) { // check for K.O./death let tmpA = $(a).hasClass("ko-or-dead") ? -1 : parseInt($(a).find(".combatant-ini").text()) || 0; let tmpB = $(b).hasClass("ko-or-dead") ? -1 : parseInt($(b).find(".combatant-ini").text()) || 0; // compare ini let compIni = tmpB - tmpA; if (compIni != 0) { return compIni; } // tie; compare reaction else { if ($(a).find(".combatant-rea").text() == "" || $(b).find(".combatant-rea").text() == "") { return 0; } else { return parseInt($(b).find(".combatant-rea").text()) - parseInt($(a).find(".combatant-rea").text()); } } } // returns a combatant's effective ini value (modified by wound penalties) function getEffectiveIni(tr) { // return -1 if combatant is K.O. or dead if ($(tr).hasClass("ko-or-dead")) { return -1; } // otherwise compute effective ini (true ini minus wound penalties) let effectiveIni = parseInt($(tr).attr("data-true-ini")) - DAMAGE_PENALTY[parseInt($(tr).attr("data-damage-stun")) || 0] - DAMAGE_PENALTY[parseInt($(tr).attr("data-damage-physical")) || 0]; return Math.max(effectiveIni, 0); } // add test combatant for testing purposes (duh) function addTestCombatant() { // Eclipse $("#add-combatant-button").click(); $("#combatant-modal-name").val("Eclipse"); $("#combatant-modal-dice").val(3); $("#combatant-modal-rea").val(6); // $("#combatant-modal-ini").val(12); setTimeout(function () { $("#combatant-modal-add-ok-button").click(); }, 500); } /* * Event handler functions */ // click handler for act buttons; reduces ini by 10 function handleActButtonClick(e) { // reduce ini by 10 but not lower than 0 let ini = Math.max(parseInt($(e.target).parents(".combatant-row").attr("data-true-ini")) - 10, 0); // set new ini value $(e.target).parents(".combatant-row").attr("data-true-ini", ini); // resort table sortTable(); } // click handler for add buttons function handleAddButtonClick(e) { // restyle modal $("#combatant-modal .modal-title").text("Add Combatant"); $("#combatant-modal-add-ok-button").removeClass("d-none"); $("#combatant-modal-edit-ok-button").addClass("d-none"); // add handler for enter key $("#combatant-modal input[id*='combatant-modal']").off("keydown"); $("#combatant-modal input[id*='combatant-modal']").on("keydown", function (e) { if (e.which == 13 || e.which == 10) { addCombatant(e); } }); } // click handler for damage buttons; basically toggles visibility of table.damage-monitor function handleDamageButtonClick(e) { // get visibility status at click time let hiddenAtClick = $(e.target).parents(".damage-dropdown").find(".damage-monitor").hasClass("d-none"); // hide all damage monitors $(".damage-monitor:visible").addClass("d-none"); // if targeted dm was hidden before, show it now if (hiddenAtClick) { $(e.target).parents(".damage-dropdown").find(".damage-monitor").removeClass("d-none"); } return false; } // click handler for edit buttons function handleEditButtonClick(e) { // find current table row let $tr = $(e.target).parents(".combatant-row"); // restyle modal $("#combatant-modal .modal-title").text("Edit Combatant"); $("#combatant-modal-add-ok-button").addClass("d-none"); $("#combatant-modal-edit-ok-button").removeClass("d-none"); // populate modal with values from row $("#combatant-modal-name").val($tr.find(".combatant-name").text()); $("#combatant-modal-dice").val($tr.find(".combatant-dice").attr("data-combatant-dice")); $("#combatant-modal-rea").val($tr.find(".combatant-rea").attr("data-combatant-rea")); $("#combatant-modal-ini").val($tr.attr("data-true-ini")); // show effective ini in modal $("#penalty-stun").text(DAMAGE_PENALTY[parseInt($tr.attr("data-damage-stun")) || 0]); $("#penalty-physical").text(DAMAGE_PENALTY[parseInt($tr.attr("data-damage-physical")) || 0]); // mark which row is being edited $("#combatant-modal").data("row", $(".combatant-row").index($tr)); // here it's okay to use .data() b/c HTML/CSS does not care about this value // add handler for enter key $("#combatant-modal input[id*='combatant-modal']").off("keydown"); $("#combatant-modal input[id*='combatant-modal']").on("keydown", function (e) { if (e.which == 13 || e.which == 10) { editCombatant(e); } }); } function handleNewRoundButton(e) { // restyle modal $("#confirm-modal .modal-title").text("Start new Round"); $("#confirm-modal-new-round-ok-button").removeClass("d-none"); $("#confirm-modal-remove-combatant-ok-button").addClass("d-none"); } // click handler for remove buttons function handleRemoveButtonClick(e) { // restyle modal $("#confirm-modal .modal-title").text("Remove Combatant"); $("#confirm-modal-remove-combatant-ok-button").removeClass("d-none"); $("#confirm-modal-new-round-ok-button").addClass("d-none"); // mark which row is being removed $("#confirm-modal").data("row", $(".combatant-row").index($(e.target).parents(".combatant-row"))); // here it's okay to use .data() b/c HTML/CSS does not care about this value } /* * Main functions */ // add new combatant function addCombatant(e) { // e.preventDefault(); // validate form if (!validateCombatant()) { return false; } // roll for initiative if necessary let ini = $("#combatant-modal-ini").val().trim(); ini = (ini != "") ? ini : rollForInitiative($("#combatant-modal-dice").val(), $("#combatant-modal-rea").val()); // construct jQuery object for table row let $tr = $($.parseHTML(COMBATANT_TABLE_ROW)); $tr.find(".damage-dropdown").append($.parseHTML(DAMAGE_MONITOR_HTML)); // populate table row with values from modal $tr.attr("data-true-ini", ini); $tr.find(".combatant-name").text($("#combatant-modal-name").val().trim()); $tr.find(".combatant-dice").attr("data-combatant-dice", $("#combatant-modal-dice").val().trim()); $tr.find(".combatant-rea").attr("data-combatant-rea", $("#combatant-modal-rea").val().trim()); //TODO: retrieve initial damage levels // add handler to table cells (click to edit) $tr.find(".combatant-name, .combatant-ini, .combatant-dice-and-rea").on("click", handleEditButtonClick); // add handlers to action buttons $tr.find("button.edit-button").on("click", handleEditButtonClick); $tr.find("button.act-button").on("click", handleActButtonClick); $tr.find("button.damage-button").on("click", handleDamageButtonClick); $tr.find("button.remove-button").on("click", handleRemoveButtonClick); // add handler to damage monitor $tr.find(".damage-stun, .damage-physical").on("click", applyDamage); // add row to table and sort $("#combatants-table").append($tr); sortTable(); } // event handler for when any damage monitor is clicked function applyDamage(e) { let $btn = $(e.target).is("button") ? $(e.target) : $(e.target).parent(); // retrieve new damage level and type from button position and "damage-[type]" class let damageLevel = $btn.parent().parent().index(); if ( $btn.hasClass("active") ) { damageLevel += 1; } let damageType = $btn.attr("class").split(" ").filter(function (cls) { return cls.substr(0, 7) == "damage-" ? cls : false; }).toString().substr(7); // add damage level to table row as as data attribute $btn.parents("tr.combatant-row").attr("data-damage-" + damageType, damageLevel); // select/unselect damage buttons above/below $btn.toggleClass("active"); $btn.parent().parent().prevAll().find("button.damage-" + damageType).removeClass("active"); $btn.parent().parent().nextAll().find("button.damage-" + damageType + ":not(.active)").addClass("active"); // resort /* setTimeout(function(){ sortTable(); },250);*/ sortTable(); } // edit combatant function editCombatant(e) { // e.preventDefault(); // validate form if (!validateCombatant()) { return false; } // get values let name = $("#combatant-modal-name").val().trim(); let ini = $("#combatant-modal-ini").val().trim(); let dice = $("#combatant-modal-dice").val().trim(); let rea = $("#combatant-modal-rea").val().trim(); // roll for initiative if ini is empty ini = (ini != "") ? ini : rollForInitiative(dice, rea); // get correct row let index = parseInt($("#combatant-modal").data("row")); $tr = $("tr.combatant-row").eq(index); // set new values $tr.attr("data-true-ini", ini); $tr.find(".combatant-name").text(name); $tr.find(".combatant-dice").attr("data-combatant-dice", dice); $tr.find(".combatant-rea").attr("data-combatant-rea", rea); // sort table sortTable(); // clean up $("#combatant-modal").data("row", ""); } // remove combatant function removeCombatant(e) { e.preventDefault(); // remove correct row let index = parseInt($("#confirm-modal").data("row")); $(".combatant-row").eq(index).remove(); sortTable(); // clean up $("#confirm-modal").data("row", ""); } // start a new combat round function startNewRound(e) { e.preventDefault(); // are there rows at all? if ($(".combatant-row").length == 0) { return; } // reset ini values $(".combatant-row").each(function () { if ($(this).find(".combatant-dice").attr("data-combatant-dice") == "") { $(this).attr("data-true-ini", 1); } else { $(this).attr("data-true-ini", rollForInitiative(parseInt($(this).find(".combatant-dice").attr("data-combatant-dice")), parseInt($(this).find(".combatant-rea").attr("data-combatant-rea")))); } }); // resort table sortTable(); } // add contextual classes and sort combatants by ini value function sortTable() { // do some clean up: remove previous classes from rows, disable act buttons, remove effective ini and damage badges $(".combatant-row").removeClass("ko-or-dead max-ini zero-ini"); //REGULAR_INI $(".combatant-row").find(".act-button").prop("disabled", true).attr("aria-disabled", "true"); $(".combatant-ini").empty(); // mark KO or death with class $(".combatant-row").each(function () { if (parseInt($(this).attr("data-damage-stun")) == 10 || parseInt($(this).attr("data-damage-physical")) == 10) { $(this).addClass("ko-or-dead"); } }); // compute highest effective ini let iniMax = Math.max.apply(null, $.map($(".combatant-row"), function (tr, i) { // write current effective ini to table row $(tr).find(".combatant-ini").text($(tr).hasClass("ko-or-dead") ? 0 : getEffectiveIni($(tr))); return $(tr).find(".combatant-ini").text(); })); // add damage badges and contextual classes $(".combatant-row").each(function () { // damage badges if ($(this).attr("data-damage-stun") && $(this).attr("data-damage-stun") != "0") { $(this).find(".combatant-ini").append($.parseHTML(STUN_BADGE_HTML)); $(this).find(".stun-badge").append(DAMAGE_NIVEAU[DAMAGE_PENALTY[$(this).attr("data-damage-stun")]]); } if ($(this).attr("data-damage-physical") && $(this).attr("data-damage-physical") != "0") { $(this).find(".combatant-ini").append($.parseHTML(PHYSICAL_BADGE_HTML)); $(this).find(".physical-badge").append(DAMAGE_NIVEAU[DAMAGE_PENALTY[$(this).attr("data-damage-physical")]]); } // K.O./dead -> don't add anything if ($(this).hasClass("ko-or-dead")) { return true; } // ini = zero if (parseInt($(this).find(".combatant-ini").text()) == 0) { $(this).addClass("zero-ini"); return true; } // ini = max and non-zero if (parseInt($(this).find(".combatant-ini").text()) == iniMax && iniMax > 0) { $(this).addClass("max-ini").find(".act-button").prop("disabled", false).removeAttr("aria-disabled"); return true; } /* // everything else $(this).addClass("REGULAR_INI");*/ }) // sort rows and append them in new order let $rows = $(".combatant-row").toArray().sort(whoGoesFirst); for (let i = 0; i < $rows.length; i++) { $("#combatants-table").append($rows[i]); $($rows[i]).css("z-index", 50-i).css("position", "relative"); } return; } // validate a combatant row form by checking for all conditions, including regular HTML5 validation function validateCombatant() { // get input elements let inputElements = { name: $("#combatant-modal-name").get(0), ini: $("#combatant-modal-ini").get(0), dice: $("#combatant-modal-dice").get(0), rea: $("#combatant-modal-rea").get(0) }; // do standard HTML5 form validation first // (makes sure that name is not empty and that all other values are numbers within their individual ranges) let valid = true; Object.values(inputElements).forEach(function (input) { if (!input.reportValidity()) { valid = false; } }) if (!valid) { return false; } // now for some custom validation; first we need to get the input values let ini = inputElements["ini"].value.trim(); let dice = inputElements["dice"].value.trim(); let rea = inputElements["rea"].value.trim(); // invalidate if ini, dice and rea are all empty if (ini == "" && (dice == "" || rea == "")) { inputElements["ini"].setCustomValidity("Requiring values for ini dice and reaction, or initiative, or all three"); inputElements["ini"].reportValidity(); inputElements["ini"].setCustomValidity(""); return false; } // invalidate if dice or rea is empty but not both if ((dice == "") != (rea == "")) { inputElements["dice"].setCustomValidity("Values required for both dice and reaction, or none (in which case ini is required)"); inputElements["dice"].reportValidity(); inputElements["dice"].setCustomValidity(""); return false; } // ok then return true; } /* * Initialize document */ $(document).ready(function () { // add event handlers to navbar buttons $("#add-combatant-button").on("click", handleAddButtonClick); $("#new-round-button").on("click", handleNewRoundButton); // add event handlers to modal buttons $("#combatant-modal-add-ok-button").on("click", addCombatant); $("#combatant-modal-edit-ok-button").on("click", editCombatant); $("#confirm-modal-new-round-ok-button").on("click", startNewRound); $("#confirm-modal-remove-combatant-ok-button").on("click", removeCombatant); // always focus name input field when combatant modal appears $('#combatant-modal').on('shown.bs.modal', function () { $('#combatant-modal-name').focus(); }); // always empty input fields when combatant modal disappears $("#combatant-modal").on('hidden.bs.modal', function (e) { $("#combatant-modal input[id*='combatant-modal']").val(""); }); // Hide damage monitors after click somewhere else $("html").on("click", function (e) { if ($(e.target).parents(".damage-monitor").length == 0) { $(".damage-monitor:visible").addClass("d-none"); } }); addTestCombatant(); });