cleaned up repository

This commit is contained in:
Tobias 2023-07-27 22:17:46 +02:00
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TODO.md
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# sr2ini: Bugs and Features Tracker
## Bugs
- x Bug: KO/dead buttons fkt. nicht
- applyDamage, ersetze erste Zeile: let $btn = $(e.target).is("button") ? $(e.target) : $(e.target).parents("button")[0];
- x Bug: Kann nicht weit genug runterscrollen für remove bzw die unteren schadenskastchen
- Footer hatte viel zu großen z-index
- x Bug: resort after remove -> einfach eingefügt
- x background-image wiederholt sich -> hat sich nach Redesign erledigt
- x Habe alle $("…").modal("hide|show") eliminiert; die Sichtbarkeit der Modals wird jetzt ausschließlich durch data-bs-Attribute gesteuert
- x add-Button leert die inputs vom Modal nicht mehr
- event hidden.bs.modal feuert nicht mehr
- zuerst dachte ich, es liegt daran, dass ich das bootstrap js zu Klasse Modal nicht laden konnte. Mittlerweile habe ich es hingekriegr, doch das event feuert trotzdem nicht
- hab's hingekriegt, indem ich jquery und bootstrap nun doch wieder in der index.html lade und nicht mehr als import.
- x in großer Darstellung bleiben u.U. links und rechts Ränder frei, wo das Hintergrundbild nicht skaliert wird -> background-size: cover
- x bei Benutzung von augmented-ui: der Text von .combatant-name ist nach oben verschoben und links+rechts abgeschnitten
- grundlegendes Problem: augmented-ui nutzt ::before und ::after, um die Styles zu erzeugen; mein eigenes ::before kollidiert damit
- füge den .combatant-name jetzt wieder direkt ein, nicht mehr per Datenattribut
- x damit nirgendwo ein Stück border fehlt, müssen die Ecken von zwei benachbarten combatant tablerows nicht gegeneinander verschoben sein
- d.h. die beiden linken und die beiden rechten Ecken einer Tablerow müssen jeweils die gleiche X-Position haben
- x alles, was vom damage monitor über den unteren Tabellenrand rüberragt, wird abgeschnitten
- musste den clip-path von tr und td auf none setzen
- x jetzt kann ich den damage-monitor zwar aufklappen, aber die Buttons der weiter unten liegenden combatant-rows überdecken ihn jedesmal.
- x wenn ich einen Damage-Button anklicke, beginnt die Transition des damage-monitor von Neuem
- x wenn die Navbar borders hat, sollte sie nicht direkt am oberen Bildrand anfangen, sondern ein paar Pixel weiter unten
- x Unterschied zwischen enabled und disabled button nicht gut erkennbar
- x Output vom HTML Validator:
- img elements müssen alt attributes haben
- The form attribute must refer to a form element. (bei den Input Elementen im combatant-modal) -> muss nachsehen, was ich dann genau da eintragen muss
- x minusten.svg benutzt die falsche Schriftart
- x manchmal spinnt das actions-menu, dann taucht es einfach nicht mehr auf
- Bsp: more -> clone -> cancel
- x derzeit werden die icons im actions-menu nicht dunkler gemacht (.zero-ini o.Ä.), weil ich die img-Rules aus dem CSS rausgenommen habe
- ich könnte die Rules wieder reinnehmen
- x oder die Icons mit SVG nachbauen (edit und trash)
- x damage-monitor und actions-menu überlappen sich; die oberen drei phys-dmg-buttons lösen edit/clone/remove aus
- x bei tot/KO wird die Klasse ko-or-dead nicht gesetzt
- es werden gar keine contextual classes gesetzt
- musste die entspr. arrow function in sortTable() wieder zu einer regular function machen
- x combatant modal hat auf einmal zwei OK buttons
- Fehler beim sichtbar/unsichtbar-Setzen der modal buttons in handleEditButtonClick()
- x Änderungen im edit modal werden nicht mehr übernommen
- war ein fehlendes let in editCombatant() -> wo das nur wieder herkam …
- im FP3T Tor Browser kann ich rauszoomen, bis ich die ganzen damage monitors und action menus sehe -> verhindern!
- bug in validateCombatant: OK schließt das modal, auch wenn die Eingaben invalid sind
- wenn ich bei add combatant mit der Maus auf OK klicke, macht er das Modal zu, auch wenn die Eingaben invalid sind
- nach dem Laden passiert es manchmal, dass nach dem Einfügen von testCombatant das add Modal gleich wieder aufgeht
- schien die gleiche Sache zu sein wie mit dem hidden.bs.modal event
- jetzt kommt es aber trotzdem manchmal wieder
- vllt. ein timeout-Problem?
- add modal geht bei enter key nicht zu -> liegt daran, dass ich nicht mehr .modal("hide") verwende
- ich könnt's umstellen, aber will ich das?
- wenn ein damage monitor offen ist und ich auf add combatant clicke, springt der Fokus nicht zuverlässig ins erste input feld
## Feature Requests
- x nochmal wg. Daten wie name, dice, rea, true-ini und damage-x:
- Verwalte sie jetzt komplett mit der data-* API; verwende dafür ausschließlich .attr() als Getter/Setter
- Füge die Werte aus dem Attribut per CSS direkt ins Element ein (::after und content).
- x prettify code: alle HTML class names von camelCale zu dash-case komvertieren
- x Design cyberpunkig machen
- x im modal soll man die damage levels einstellen/verändern können
- x Im modal, wenn ich die wound penalties anzeige, die Fälle KO und Tod gesondert behandeln
- x clone button
- x und im combatant-modal ein weiterer OK-Button, der das Modal offenlässt
- x Design: favicon
- x imput[type=range] schicker machen
- x input elements styling anpassen für :focus. :focus-visible, :valid, :invalid
- x contextual classes hübsch machen
- x neue Icons
- x dmg-mon/actions-menu: tabindex auf -1 setzen, wenn nicht sichtbar
- x dmg-mon/actions-menu direkt unter dem jeweiligen Button ausrichten (X-Achse)
- ich richte die Buttons jetzt rechtsbündig aus, dann weiß ich immer die (ungefähre) Position des Buttons
- x SVG Icons alle in eine externe Datei als <symbol>s mit ID packen. Diese kann ich dann in anderen Files referenzieren: <svg><use href="icons.svg#icon1" /></svg>
- https://stackoverflow.com/questions/34225008/how-to-reuse-an-embedded-svg-element-in-the-same-page
- leider geht das nicht: addCombatant() fügt HTML dynamisch ins Dokument ein, und wenn in diesem HTML SVG enthalten ist, werden die <use>-Elemente darin nicht ausgewertet (also duch das referenzierte <symbol> ersetzt). Das SVG wird daher nicht angezeigt.
- um das zu beheben. müsste ich die jQuery-Methode parseHTML() modifizieren und alle Aufrufe von createElement() durch createElementNS() ersetzen
- aber am Ende bringt das gar nichts, weil der Browser bei jedem <use> den Inhalt des <symbol>s aufs Neue ins DOM kopiert. Die HTML-Platzersparnis wäre also gleich Null.
- x kann die classes text-center, text-end etc aus den Tabellenzellen entfernen
- x CSS: maroon durch b3005f ersetzen
- x anonymous functions wo möglich durch arrow functions ersetzen
- x auf bootstrap.js verzichten?
- zumindest modal.js muss ich einzeln laden
- aber sonst brauch ich es glaube ich nicht
- x dependencies lokal einbinden
- x progressive web app
- x Service Worker einrichten, um die Dateien lokal zu cachen
- x lief nicht mit Parcel pur, brauchte Paket "serve" -> npx serve dist/
-> mittlerweile geht's doch
- x parcel bindet sw.js nicht automatisch mit ein, ich muss es nach dist/ hardverlinken
- und die File-list in sw.js darf nur Files enthalten, die auch geladen werden können; sobald einer 404 ergibt, schlägt der gesamte Cache-Vorgang fehl
- geht
- x dafür sorgen, dass die Seite erst dann aufgebaut wird, wenn die CSS-Files geladen sind, damit man nicht den ungestylten Krams sieht -> passt schon
- x CSS aufräumen
- Variablen für Farben, Filter etc.
- installability (PWA) auf android noch ungetestet
- Seite auch mal im Chrome checken
- -moz-… mit -webkit-… ergänzen
- noch mehr Design
- Seite für größere Screens anpassen
- Schrift, Buttons, Icons skalieren
- em und % statt px
- Tabellenbreite begrenzen
- Animationen? Transitions?
- deployment: dist/* soll direkt auf hermes hochgeladen werden
- warum sind im dist/-Folder immer zwei Versionen der gleichen Datei?
- HTML soll nicht in eine Zeile umgedingst werden, das sieht doch nicht aus
- bootstrap, jquery, font auch lokal vorhalten
- docstrings
- parcel soll aus dem HTML code nicht die Newlines rausnehmen -> macht er das überhaupt noch?
- falls ja: .htmlnanorc anlegen, s. https://parceljs.org/languages/html/#minification und https://htmlnano.netlify.app/modules#collapsewhitespace
- nicetohave: Wenn ich rea editiere, könnte sich die ini automatisch anpassen -> da müsste ich aber die Würfelergebnisse für speichern
- nicetohave: Anzeige, wieviele Aktionen einer hat u.d wieviele davon schon verbraucht sind

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<?xml version="1.0" encoding="utf-8"?>
<browserconfig>
<msapplication>
<tile>
<square150x150logo src="/icons/mstile-150x150.png"/>
<TileColor>#004aa5</TileColor>
</tile>
</msapplication>
</browserconfig>

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{
"name": "Shadowrun 2e Ini Tracker",
"short_name": "sr2ini",
"start_url": "https://unterdemradar.de/sr2ini",
"description": "A simple Initiative tracker for Shadowrun 2e",
"orientation": "portrait",
"icons": [
{
"src": "/icons/android-chrome-192x192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "/icons/android-chrome-512x512.png",
"sizes": "512x512",
"type": "image/png"
}
],
"theme_color": "deeppink",
"background_color": "#004aa5",
"display": "standalone"
}

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[resources] [resources]
[resources.sources.main] [resources.sources.main]
url = "https://git.unterdemradar.de/tobias/sr2ini_ynh/raw/branch/main/tools/sr2ini_ynh-0.1~ynh1.tar.gz" url = "https://git.unterdemradar.de/tobias/sr2ini_ynh/raw/branch/main/dist/sr2ini_ynh-0.1~ynh1.tar.gz"
sha256 = "abfb79af75dbf3ff5dc9373f112df1767056f4bdb0b06ccdd885823a13e70df9" sha256 = "abfb79af75dbf3ff5dc9373f112df1767056f4bdb0b06ccdd885823a13e70df9"
format = "tar.gz" format = "tar.gz"
in_subdir = "false" in_subdir = "false"

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{
"name": "sr2ini_ynh",
"version": "0.1~ynh1",
"description": "sr2ini as a Yunohost package.",
"private": true,
"author": {
"name": "Eclipse729",
"email": "eclipse@unterdemradar.de",
"url": "https://unterdemradar.de"
},
"homepage": "",
"license": "ISC",
"source": "src/index.html",
"devDependencies": {
"@parcel/packager-raw-url": "^2.8.3",
"@parcel/packager-xml": "^2.8.3",
"@parcel/transformer-sass": "^2.8.3",
"@parcel/transformer-webmanifest": "^2.8.3",
"@parcel/transformer-xml": "^2.8.3",
"hint": "^7.1.3",
"jest": "^29.4.3",
"jest-environment-jsdom": "^29.4.3",
"jsdom": "^21.1.0",
"parcel": "^2.8.3",
"parcel-reporter-static-files-copy": "^1.5.0"
},
"staticFiles": {
"staticPath": "src/img"
},
"scripts": {
"start": "npx parcel serve src/index.html --public-url / --dist-dir dist",
"prebuild": "rm -rf dist/",
"build": "npx parcel build --no-optimize --public-url ./",
"test": "jest --coverage --env=jsdom",
"webhint": "hint http://localhost:1234"
},
"repository": {
"type": "git",
"url": "git@git.unterdemradar.de:tobias/sr2ini.git"
},
"keywords": [
"Shadowrun",
"Initiative tracker",
"sr2e"
],
"jest": {
"setupFiles": [
"./tools/setup-jest.js"
]
},
"type": "module",
"dependencies": {
"@parcel/service-worker": "^2.8.3",
"augmented-ui": "^2.0.0",
"bootstrap": "^5.2.3",
"jquery": "^3.6.3"
}
}

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$fg: deeppink;
$fg-bright: lightpink;
$fg-dark: #b3005f;
$bg: cyan;
$bg-bright: lightcyan;
$bg-dark: darkcyan;
@font-face {
font-family: "Electrolize";
src: local("Electrolize"), url("../img/Electrolize-Regular.ttf") format("truetype"), url("https://fonts.googleapis.com/css2?family=Electrolize&display=swap");
}
@mixin aug() {
--aug-b: 5px;
--aug-bl: 5px;
--aug-br: 5px;
--aug-l: 5px;
--aug-r: 5px;
--aug-tl: 5px;
--aug-tr: 5px;
}
@mixin border() {
--aug-border-all: 2px;
--aug-border-bg: cyan; // variables don't work in this specific instance
--aug-border-opacity: .5;
}
@mixin inlay() {
--aug-inlay-bg: rgba(0, 0, 0, .5);
--aug-inlay-y: 10%;
}
@mixin button() {
background: transparent;
border: 1px solid $bg;
border-radius: 1px;
box-shadow: 0 0 2px $bg-bright, 0 0 4px $bg, 0 0 8px $bg-dark;
color: $fg;
padding-inline: 0px;
}
html {
font-family: 'Electrolize', sans-serif;
height: 100%;
margin: 0;
overflow-x: hidden;
user-select: none;
}
body {
background-color: darkslategray;
background-image: url("../img/bg.jpg");
background-repeat: no-repeat;
background-position: center center;
background-size: cover;
}
.icon { fill: $fg; }
.sr2-button:focus-visible {
border: 1px solid $bg !important;
box-shadow: 0 0 4px $bg-bright, 0 0 8px $bg, 0 0 16px $bg-dark !important;
outline: none;
}
.container {
padding: 4px;
position: relative;
}
header.navbar {
@include border;
@include inlay;
--aug-b: 7px;
--aug-bl: 7px;
--aug-br: 7px;
--aug-inlay-bg: rgba(0, 0, 0, .75);
--aug-l: 7px;
--aug-r: 7px;
--aug-tl: 7px;
--aug-tr: 7px;
padding-right: .6rem;;
.navbar-brand {
color: $bg;
text-shadow: 0 0 3px, 0 0 6px, 0 0 12px, 0 0 24px;
}
button {
@include button;
height: 38px;
margin-left: 3px;
margin-right: 3px;
width: 38px;
img {
width: 32px;
height: 32px;
filter: invert(34%) sepia(78%) saturate(7014%) hue-rotate(316deg) brightness(95%) contrast(105%);
}
}
}
.table-responsive { margin-bottom: 1px; }
.combatants-table {
margin-top: .5rem;
tr {
@include aug;
@include border;
@include inlay;
--aug-border-bottom: 0px;
--aug-border-right: 0px;
}
.combatant-row {
clip-path: none;
vertical-align: middle !important;
}
th:not(:first-of-type) { text-align: center; }
.th-ini { min-width: 3rem; }
.th-dice-and-rea { min-width: 3.75rem; }
.th-actions { min-width: 6.5rem; }
th,
td {
@include aug;
@include border;
@include inlay;
--aug-border-bottom: 0px;
--aug-border-right: 0px;
background: none !important;
}
th {
color: $bg;
text-transform: uppercase;
}
td {
clip-path: none;
color: $fg;
font-weight: bold;
}
th:first-of-type,
td:first-of-type {
padding-left: 1rem !important;
}
th:last-of-type,
td:last-of-type {
--aug-border-right: 2px;
padding-right: .75rem;
}
tr:last-of-type td,
tr:last-of-type th {
--aug-border-bottom: 2px;
}
.combatant-actions {
display: flex;
justify-content: flex-end;
}
.sr2-button {
@include button;
height: 24px;
margin-left: 3px;
margin-right: 3px;
width: 24px;
img,
.icon {
bottom: 3px;
height: 16px;
position: relative;
width: 16px;
}
&:disabled {
box-shadow: none;
border-color: $bg-dark;
.icon { fill: $fg-dark; }
}
}
.combatant-ini {
padding-right: 1rem !important;
text-align: center;
}
.combatant-dice-and-rea { text-align: center; }
.combatant-dice::before { content: attr(data-combatant-dice); }
.combatant-rea::before { content: attr(data-combatant-rea); }
.actions-menu {
display: flex;
flex-flow: column;
padding: 6px;
button {
@include button;
height: 24px;
margin: 4px;
width: 24px;
}
}
}
.max-ini td {
text-shadow: 0 0 .15em $fg;
}
.zero-ini td {
color: $fg-dark !important;
.icon { fill: $fg-dark !important; }
}
.ko-or-dead td {
background-color: rgba(0, 0, 0, .5);
color: $fg-dark !important;
text-decoration: line-through .1em $fg;
.icon { fill: $fg-dark !important; }
}
.badge.bg-warning {
background: radial-gradient(circle at center, $bg, $bg-dark);
bottom: -4px;
left: 12px;
width: 20px;
}
.badge.bg-danger {
background: radial-gradient(circle at center, $fg, $fg-dark);
left: 12px;
top: 12px;
width: 20px;
}
.damage-dropdown,
.actions-dropdown { display: inline-block; }
.damage-monitor,
.actions-menu {
@include aug;
@include border;
--aug-inlay-bg: rgba(0, 0, 0, .5);
--aug-border-opacity: .75;
padding-top: 10px;
padding-bottom: 10px;
position: absolute;
top: calc(100% - 2px);
transition: transform .25s ease-in-out;
z-index: 200;
}
.damage-monitor { left: calc(100vw - 1em); }
.actions-menu { left: calc(100vw + 3.5em); }
.seen { transform: translateX(-100vw); }
.damage-monitor {
button {
border: none;
border-radius: 0;
font-size: smaller;
height: 24px;
margin: 0px 2px;
width: 24px;
&:focus-visible {
filter: brightness(150%) !important;
outline: none;
}
}
.damage-stun {
background: radial-gradient(circle at center, $bg, $bg-dark);
box-shadow: none;
transition: background .5s, box-shadow .5s;
}
.damage-stun.active {
background: radial-gradient(circle at center, $bg-bright, $bg);
box-shadow: 0 0 3px $bg-bright, 0 0 6px $bg, 0 0 12px $bg-dark;
}
.damage-physical {
background: radial-gradient(circle at center, $fg, $fg-dark);
border-radius: 50%;;
box-shadow: none;
transition: background .5s, box-shadow .5s;
&:focus-visible { outline: $fg !important; }
}
.damage-physical.active {
background: radial-gradient(circle at center, $fg-bright, $fg);
box-shadow: 0 0 3px $fg-bright, 0 0 6px $fg, 0 0 12px $fg-dark;
}
}
.footer-container {
bottom: 0px;
left: 0px;
position: fixed;
right: 0px;
}
footer {
@include aug;
@include inlay;
--aug-border-all: 2px !important;
--aug-border-bg: cyan !important; // vars don't work here
--aug-border-opacity: .5 !important;
--aug-inlay-bg: rgba(0, 0, 0, .75) !important;
--aug-tl: 10px;
--aug-tr: 10px;
height: 2.5em;
p {
color: $bg;
font-size: xx-small;
margin: .25rem;
padding-top: .65em;
text-align: center;
user-select: auto;
a {
color: hotpink;
text-decoration: none;
}
}
}
.sr2-modal {
@include border;
@include aug;
color: $bg;
pointer-events: auto;
button { @include button; }
.modal-header {
@include inlay;
@include border;
--aug-inlay-bottom: 0;
border-bottom: none;
text-transform: uppercase;
button { width: 30px; }
}
.modal-body {
@include inlay;
@include border;
--aug-inlay-y: 0;
}
.modal-footer {
@include inlay;
@include border;
--aug-inlay-top: 0;
border-top: none;
button { width: 4rem; }
}
label { margin: 0; }
.label-swap {
display: flex;
flex-flow: column;
label { order: 2; }
input { order: 1; }
}
input {
background-color: transparent;
color: $fg;
user-select: text;
&::selection {
background-color: $fg;
color: black;
}
&:focus {
background-color: transparent;
color: $fg;
}
&:focus-visible {
background-color: transparent;
color: $fg;
}
&:not([type=range]):valid {
background-image: none !important;
border: 1px solid $bg !important ;
}
&:invalid {
background-image: none !important;
border: 1px solid $fg;
box-shadow: 0 0 3px $fg-bright, 0 0 6px $fg, 0 0 12px $fg-dark;
}
&[type=number]::-webkit-inner-spin-button,
&[type=number]::-webkit-outer-spin-button {
-webkit-appearance: none;
margin: 0;
}
&[type=number] {
-moz-appearance: textfield;
appearance: textfield;
margin: 0;
}
&[type=range] {
// -webkit-appearance: none;
margin-left: calc(4.5% - 2px);
width: 91%;
+ datalist {
display: block;
width: 100%;
option {
display: inline-block;
margin: 0;
text-align: center;
width: 9%;
}
}
&::-moz-range-track {
border: 1px;
border-radius: 1px;
height: 2px;
}
&::-moz-range-thumb {
height: 20px;
width: 4px;
}
}
}
.input-group-text {
background-color: transparent;
border: none;
color: $fg;
}
hr {
border-top: 2px solid $bg;
opacity: .5;
}
}
#combatant-modal-stun {
&::-moz-range-track { background-color: $bg-dark; }
&::-moz-range-thumb { background-color: $bg; }
}
#combatant-modal-physical {
&::-moz-range-track { background-color: $fg-dark; }
&::-moz-range-thumb { background-color: $fg; }
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Shadowrun 2e Ini Tracker</title>
<meta name="description" content="A simple Initiative tracker for Shadowrun 2e" />
<meta name="author" content="Eclipse729" />
<meta name="theme-color" content="" />
<link rel="manifest" href="/icons/sr2ini.webmanifest">
<link type="text/css" rel="stylesheet" href="../node_modules/bootstrap/dist/css/bootstrap.css" >
<link type="text/css" rel="stylesheet" href="../node_modules/augmented-ui/augmented-ui.css">
<link type="text/css" rel="stylesheet" href="css/sr2ini.scss">
<script type="module" src="js/sr2ini.js" defer></script>
<link rel="apple-touch-icon" sizes="180x180" href="/icons/apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="/icons/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="/icons/favicon-16x16.png">
<link rel="manifest" href="/icons/sr2ini.webmanifest">
<link rel="shortcut icon" href="/icons/favicon.ico">
<meta name="msapplication-TileColor" content="#004aa5">
<meta name="msapplication-config" content="/icons/browserconfig.xml">
<meta name="theme-color" content="#004aa5">
</head>
<body>
<div class="container">
<header class="navbar navbar-expand" data-augmented-ui="tl-2-clip-x tr-clip-y bl-clip-y br-2-clip-x b-scoop-x both">
<span class="navbar-brand ps-4">SR2 Initiative Tracker</span>
<nav class="container-fluid justify-content-end" aria-label="Main navigation">
<button type="submit" class="sr2-button" id="add-combatant-button" title="Add combatant" data-bs-toggle="modal" data-bs-target="#combatant-modal"><img src="img/add.png" alt="user outline with a plus sign"></button>
<button type="submit" class="sr2-button" id="new-round-button" title="Start new round" data-bs-toggle="modal" data-bs-target="#confirm-modal"><img src="img/newround.png" alt="a die being rolled"></button>
</nav>
</header>
</div>
<div class="container">
<main class="table-responsive overflow-visible">
<table class="table table-sm table-borderless combatants-table">
<thead>
<tr data-augmented-ui="tl-2-clip-y r-clip-y">
<th class="col th-name" data-augmented-ui="tl-2-clip-y both" title="Name">Name</th>
<th class="col-2 th-ini" data-augmented-ui="both" title="Initiative">Ini</th>
<th class="col-2 th-dice-and-rea" data-augmented-ui="both" title="Initiative Dice and Reaction">D+R</th>
<th class="col-3 th-actions" data-augmented-ui="r-clip-y both" title="Actions">Actions</th>
</tr>
</thead>
<tbody>
</tbody>
</table>
</main>
</div>
<div class="footer-container">
<footer data-augmented-ui="tl-2-clip-x tr-2-clip-x both">
<p>code & design by <a href="https://tobias-radloff.de/" tabindex="-1" title="Eclipse">Eclipse</a> | Shadowrun trademarked by <a href="https://www.topps.com/" tabindex="-1" title="Topps">Topps</a><br>
icons by <a href="https://www.freepik.com" tabindex="-1" title="Freepik">Freepik</a> from <a href="https://www.flaticon.com/" tabindex="-1" title="Flaticon">www.flaticon.com</a> | background by <a href="https://www.deviantart.com/xxaries1970xx" tabindex="-1" title="xxAries1970xx on DeviantArt">xxAries1970xx</a></p>
</footer>
</div>
<div class="modal fade" id="confirm-modal" tabindex="-2" role="dialog">
<div class="modal-dialog modal-sm" role="document">
<div class="sr2-modal" data-augmented-ui="tl-2-clip-x tr-clip-y bl-clip-y br-2-clip-x b-scoop-x border">
<div class="modal-header" data-augmented-ui="inlay">
<h5 class="modal-title">Start New Round</h5>
<button type="button" class="sr2-button" data-bs-dismiss="modal" aria-label="Close">&#10006;</button>
</div>
<div class="modal-body" data-augmented-ui="inlay">
<p>Are you sure?</p>
</div>
<div class="modal-footer" data-augmented-ui="inlay">
<button type="button" class="sr2-button" data-bs-dismiss="modal">Cancel</button>
<button type="submit" class="sr2-button" id="confirm-modal-new-round-ok-button" data-bs-dismiss="modal">OK</button>
<button type="submit" class="sr2-button d-none" id="confirm-modal-remove-combatant-ok-button" data-bs-dismiss="modal">OK</button>
</div>
</div>
</div>
</div>
<div class="modal fade" id="combatant-modal" tabindex="-1" role="dialog">
<div class="modal-dialog modal-sm" role="document">
<div class="sr2-modal" data-augmented-ui="tl-2-clip-x tr-clip-y bl-clip-y br-2-clip-x b-scoop-x border">
<div class="modal-header" data-augmented-ui="inlay">
<h5 class="modal-title">Add New Combatant</h5>
<button type="button" class="sr2-button" data-bs-dismiss="modal" aria-label="Close">&#10006;</button>
</div>
<div class="modal-body" data-augmented-ui="inlay">
<form id="combatant-form" name="combatant-modal-form" class="was-validated" onsubmit="return false;">
<div class="my-2">
<input type="text" maxlength="40" class="form-control form-control-sm" id="combatant-modal-name" form="combatant-form" placeholder="Name" required>
</div>
<div class="input-group input-group-sm my-2">
<input type="number" min="1" max="5" class="form-control form-control-sm" id="combatant-modal-dice" form="combatant-form" placeholder="Dice">
<span class="input-group-text">D+</span>
<input type="number" min="1" max="25" class="form-control form-control-sm" id="combatant-modal-rea" form="combatant-form" placeholder="REA">
<span class="input-group-text">&nbsp;&nbsp;&nbsp;</span>
<input type="number" min="0" max="55" class="form-control form-control-sm" id="combatant-modal-ini" form="combatant-form" placeholder="Ini">
</div>
<div class="my-2">
<label for="combatant-modal-stun" class="form-label">Stun Damage <span id="combatant-modal-penalty-stun"></span></label>
<input type="range" class="form-range" min="0" max="10" value="0" id="combatant-modal-stun" list="damage">
<datalist id="damage">
<option>-</option><option>L</option><option>.</option><option>M</option><option>.</option><option>.</option><option>S</option><option>.</option><option>.</option><option>.</option><option>D</option>
</datalist>
<div class="label-swap">
<label for="combatant-modal-physical" class="form-label">Physical Damage <span id="combatant-modal-penalty-physical"></span></label>
<input type="range" class="form-range" min="0" max="10" value="0" id="combatant-modal-physical" list="damage">
</div>
</div>
</form>
</div>
<div class="modal-footer" data-augmented-ui="inlay">
<button type="button" class="sr2-button" id="combatant-modal-cancel-button" data-bs-dismiss="modal">Cancel</button>
<button type="submit" class="sr2-button" id="combatant-modal-add-apply-button">Apply</button>
<button type="submit" class="sr2-button" id="combatant-modal-add-ok-button" data-bs-dismiss="modal">OK</button>
<button type="submit" class="sr2-button d-none" id="combatant-modal-edit-ok-button" data-bs-dismiss="modal">OK</button>
</div>
</div>
</div>
</div>
</body>
</html>

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@ -1,38 +0,0 @@
import {manifest, version} from '@parcel/service-worker';
console.log("[Service Worker] Version:", version);
console.log("[Service Worker] Manifest:", manifest);
// install Service Worker
async function install() {
const cache = await caches.open(version); //cacheNAme
console.log("[Service Worker] Caching all: app shell and content");
await cache.addAll(manifest); // fileList
}
console.log("[Service Worker] Install");
self.addEventListener("install", e => e.waitUntil(install()));
// fetch content
/*self.addEventListener('fetch', (e) => {
e.respondWith((async () => {
const r = await caches.match(e.request);
console.log(`[Service Worker] Fetching resource: ${e.request.url}`);
if (r) {
return r;
}
const response = await fetch(e.request);
const cache = await caches.open(cacheName);
console.log(`[Service Worker] Caching new resource: ${e.request.url}`);
cache.put(e.request, response.clone());
return response;
})());
});*/
// activate: clear outdated files from cache
async function activate() {
const keys = await caches.keys();
await Promise.all(keys.map(key => key !== version && caches.delete(key)));
};
console.log("[Service Worker] Activate");
self.addEventListener("activate", e => e.waitUntil(activate()));

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@ -1,506 +0,0 @@
// Register Service Worker
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register(
new URL("service-worker.js", import.meta.url), { type: "module" }
).then( (registration) => {
console.log('ServiceWorker registration successful with scope: ', registration.scope);
}, (err) => {
console.log('ServiceWorker registration failed: ', err);
});
} else {
console.error("Service workers are not supported.");
}
/*
* import libraries
*/
const bs = require("../../node_modules/bootstrap/js/dist/modal.js");
const $ = require("../../node_modules/jquery/dist/jquery.js");
/*
* constants definitions
*/
const DAMAGE_PENALTY = [0, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4];
const DAMAGE_NIVEAU = ["", "L", "M", "S", "D"];
const COMBATANT_TABLE_ROW = [
'<tr class="combatant-row" data-true-ini="" data-augmented-ui="tl-scoop bl-clip-y tr-clip-y br-scoop">\n', //TODO: add data-damage-* attributes with initial damage levels
'<td class="combatant-name" title="Combatant\'s name" data-bs-toggle="modal" data-bs-target="#combatant-modal" data-augmented-ui="tl-scoop bl-clip-y both"></td>\n',
'<td class="combatant-ini" title="Effective initiative (w/ wound penalties)" data-bs-toggle="modal" data-bs-target="#combatant-modal" data-augmented-ui="both"></td>\n',
'<td class="combatant-dice-and-rea" title="Iniative dice and reaction" data-bs-toggle="modal" data-bs-target="#combatant-modal" data-augmented-ui="both"><span class="combatant-dice"></span>D+<span class="combatant-rea"></span></td>\n',
'<td class="combatant-actions" data-augmented-ui="tr-clip-y br-scoop both">\n',
'<button type="button" class="sr2-button act-button" title="Act and reduce ini by 10"><svg class="icon" viewBox="0 0 512 512"><path d="M 0 272 h 96 v 64 h -96 Z" /><path d="M 160 64 h 64 v 384 h -64 v -296 l -64 64 l -40 -40 Z" /><path d="M 352 64 h 96 l 64 64 v 256 l -64 64 h -96 l -64 -64 v -256 l 64 -64 l 32 64 h 32 l 32 32 v 192 l -32 32 h -32 l -32 -32 v -192 l 32 -32" fill-rule="evenodd" /></svg></button>\n',
'<div class="damage-dropdown">\n',
'<button type="button" class="sr2-button damage-button" title="Take damage"><svg class="icon" viewBox="0 0 512 512"><path d="M 0 288 L 144 224 L 64 32 L 224 128 L 272 0 L 336 144 L 480 96 L 400 224 L 512 304 L 384 352 L 432 512 L 272 416 L 128 512 L 160 352 L 0 288 L 166 267 L 222 290 L 211 346 L 262 312 L 318 346 L 301 290 L 346 273 L 306 245 L 334 200 L 284 217 L 262 166 L 245 211 L 189 178 L 217 245 L 166 267" fill-rule="evenodd" /></svg></button>\n',
'</div>\n',
'<div class="actions-dropdown">\n',
'<button type="button" class="sr2-button actions-button" title="More actions"><svg class="icon" viewBox="0 0 512 512"><polygon points="32 32 480 32 256 480" /></svg></button>\n',
'<div class="actions-menu" data-augmented-ui="tl-scoop bl-clip-y tr-clip-y br-scoop both">\n',
'<button type="button" class="sr2-button edit-button" title="Edit combatant" data-bs-toggle="modal" data-bs-target="#combatant-modal" tabindex="-1"><svg class="icon" viewBox="0 0 512 512"><polygon points="0 512 0 352 224 128 384 288 160 512" /><polygon points="352 0 512 160 416 256 256 96" /></svg></button>\n',
'<button type="button" class="sr2-button clone-button" title="Clone combatant" data-bs-toggle="modal" data-bs-target="#combatant-modal" tabindex="-1"><svg class="icon" viewBox="0 0 512 512"><rect x="0" y="0" width="512" height="128" /><rect x="0" y="384" width="512" height="128" /><polygon points="128 192 384 192 256 320" />/svg></button>\n',
'<button type="button" class="sr2-button remove-button" title="Remove combatant" data-bs-toggle="modal" data-bs-target="#confirm-modal" tabindex="-1"><svg class="icon" viewBox="0 0 512 512"><polygon points="96 0 416 0 416 64 480 64 480 128 32 128 32 64 96 64" /><path d="M 64 512 H 448 V 160 H 64 V 512 L 128 480 V 192 H 192 V 480 H 224 V 192 H 288 V 480 H 320 V 192 H 384 V 480 H 128" fill-rule="evenodd" /></svg></button>\n',
'</div>\n',
'</div>\n',
'</td>\n',
'</tr>'].join("");
const DAMAGE_MONITOR_HTML = [
'<div class="damage-monitor" data-augmented-ui="tl-scoop bl-clip-y tr-clip-y br-scoop both">\n',
'<table>\n',
'<tr><td><button type="button" class="damage-stun active" title="Light stun damage" tabindex="-1">L</button></td><td><button type="button" class="damage-physical active" title="Light physical damage" tabindex="-1">L</button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" title="Medium stun damage" tabindex="-1">M</button></td><td><button type="button" class="damage-physical active" title="Medium physical damage" tabindex="-1">M</button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" title="Severe stun damage" tabindex="-1">S</button></td><td><button type="button" class="damage-physical active" title="Severe physical damage" tabindex="-1">S</button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" tabindex="-1"></button></td><td><button type="button" class="damage-physical active" tabindex="-1"></button></td></tr>\n',
'<tr><td><button type="button" class="damage-stun active" title="K.O." tabindex="-1"><img src="zzz.png" height="16" /></button></td><td><button type="button" class="damage-physical active" title="dead" tabindex="-1" ><img src="cross.png" height="16"/></button></td></tr>\n',
'</table>\n',
'</div>'].join("");
const STUN_BADGE_HTML = '<sup><span class="badge bg-warning position-absolute translate-middle stun-badge" title="Stun damage niveau"></span></sup>';
const PHYSICAL_BADGE_HTML = '<sub><span class="badge bg-danger position-absolute translate-middle physical-badge" title="Physical damage niveau"></span></sub>';
/*
* helper functions
*/
// roll for initiative with the given reaction and number of ini dice
function rollForInitiative(dice, rea) {
let diceRolls = Array.from({ length: parseInt(dice) }, () => Math.ceil(Math.random() * 6));
return diceRolls.reduce((a, b) => a + b, 0) + parseInt(rea);
}
// figure out whose action comes first out of two combatants a and b
function whoGoesFirst(a, b) {
// check for K.O./death
let tmpA = $(a).hasClass("ko-or-dead") ? -1 : parseInt($(a).find(".combatant-ini").text()) || 0;
let tmpB = $(b).hasClass("ko-or-dead") ? -1 : parseInt($(b).find(".combatant-ini").text()) || 0;
// compare ini
let compIni = tmpB - tmpA;
if (compIni != 0) {
return compIni;
}
// tie; compare reaction
else {
if ($(a).find(".combatant-rea").text() == "" || $(b).find(".combatant-rea").text() == "") {
return 0;
} else {
return parseInt($(b).find(".combatant-rea").text()) - parseInt($(a).find(".combatant-rea").text());
}
}
}
// compute a combatant's effective ini value (modified by wound penalties)
function getEffectiveIni(tr) {
// return -1 if combatant is K.O. or dead
if ($(tr).hasClass("ko-or-dead")) {
return -1;
}
// otherwise compute effective ini (true ini minus wound penalties)
let effectiveIni = parseInt($(tr).attr("data-true-ini")) - DAMAGE_PENALTY[parseInt($(tr).attr("data-damage-stun")) || 0] - DAMAGE_PENALTY[parseInt($(tr).attr("data-damage-physical")) || 0];
return Math.max(effectiveIni, 0);
}
// add test combatant for testing purposes (duh)
function addTestCombatant() {
// Eclipse
$("#add-combatant-button").click();
$("#combatant-modal-name").val("Eclipse");
$("#combatant-modal-dice").val(3);
$("#combatant-modal-rea").val(6);
// $("#combatant-modal-ini").val(12);
addCombatant();
// setTimeout( () => $("#combatant-modal-add-ok-button").click(), 500);
}
/*
* Event handler functions
*/
// click handler for act buttons; reduces ini by 10
function handleActButtonClick(e) {
// reduce ini by 10 but not lower than 0
let ini = Math.max(parseInt($(e.target).parents(".combatant-row").attr("data-true-ini")) - 10, 0);
// set new ini value
$(e.target).parents(".combatant-row").attr("data-true-ini", ini);
// resort table
sortTable();
}
// click handler for add buttons
function handleAddButtonClick(e) {
// restyle modal
$("#combatant-modal .modal-title").text("Add Combatant");
$("#combatant-modal-add-ok-button, #combatant-modal-add-apply-button").removeClass("d-none");
$("#combatant-modal-edit-ok-button").addClass("d-none");
// set default values
$("#combatant-modal-name").val("Goon 1");
$("#combatant-modal-dice").val("2");
$("#combatant-modal-rea").val("7");
// set damage sliders to zero
$("#combatant-modal-stun, #combatant-modal-physical").val("0");
// add handler for enter key
$("#combatant-modal input[id*='combatant-modal']").off("keydown");
$("#combatant-modal input[id*='combatant-modal']").on("keydown", (e) => { if (e.which == 13 || e.which == 10) { addCombatant(e); } });
}
// click handler for clone buttons -> like handleAddButtonClick but with a pre-filled modal
function handleCloneButtonClick(e) {
// find current table row
let $tr = $(e.target).parents(".combatant-row");
// hide actions menu
$tr.find(".actions-menu").removeClass("seen");
// restyle modal
$("#combatant-modal .modal-title").text("Clone Combatant");
$("#combatant-modal-add-ok-button, #combatant-modal-add-apply-button").removeClass("d-none");
$("#combatant-modal-edit-ok-button").addClass("d-none");
// populate modal with values from row
$("#combatant-modal-name").val($tr.find(".combatant-name").text());
$("#combatant-modal-dice").val($tr.find(".combatant-dice").attr("data-combatant-dice"));
$("#combatant-modal-rea").val($tr.find(".combatant-rea").attr("data-combatant-rea"));
$("#combatant-modal-ini").val($tr.attr("data-true-ini"));
$("#combatant-modal-stun").val($tr.attr("data-damage-stun") || "0");
$("#combatant-modal-physical").val($tr.attr("data-damage-physical") || "0");
// add handler for enter key
$("#combatant-modal input[id*='combatant-modal']").off("keydown");
$("#combatant-modal input[id*='combatant-modal']").on("keydown", (e) => { if (e.which == 13 || e.which == 10) { addCombatant(e); } });
}
// click handler for damage buttons; basically toggles visibility of table.damage-monitor
function handleDamageButtonClick(e) {
// get visibility status at click time
let seenAtClick = $(e.target).parents(".damage-dropdown").find(".damage-monitor").hasClass("seen");
// hide all damage monitors and actions menus
$(".damage-monitor.seen, .actions-menu.seen").removeClass("seen").find("button").attr("tabindex", "-1");
// if targeted dm was hidden before, show it now
if (! seenAtClick) {
$(e.target).parents(".damage-dropdown").find(".damage-monitor").addClass("seen").find("button").attr("tabindex", "0");
}
return false;
}
// click handler for edit buttons
function handleEditButtonClick(e) {
// find current table row
let $tr = $(e.target).parents(".combatant-row");
// restyle modal
$("#combatant-modal .modal-title").text("Edit Combatant");
$("#combatant-modal-edit-ok-button").removeClass("d-none");
$("#combatant-modal-add-ok-button, #combatant-modal-add-apply-button").addClass("d-none");
// populate modal with values from row
$("#combatant-modal-name").val($tr.find(".combatant-name").text());
$("#combatant-modal-dice").val($tr.find(".combatant-dice").attr("data-combatant-dice"));
$("#combatant-modal-rea").val($tr.find(".combatant-rea").attr("data-combatant-rea"));
$("#combatant-modal-ini").val($tr.attr("data-true-ini"));
$("#combatant-modal-stun").val($tr.attr("data-damage-stun") || "0");
$("#combatant-modal-physical").val($tr.attr("data-damage-physical") || "0");
// mark which row is being edited
$("#combatant-modal").data("row", $(".combatant-row").index($tr)); // here it's okay to use the jQuery data() function (which is not the same as using a data attribute) b/c this value is used only in this script and not via HTML or CSS
// add handler for enter key
$("#combatant-modal input[id*='combatant-modal']").off("keydown");
$("#combatant-modal input[id*='combatant-modal']").on("keydown", (e) => { if (e.which == 13 || e.which == 10) { editCombatant(e); } });
}
// click handler for the more-actions menus
function handleMoreActionsButtonClick(e) {
// get visibility status at click time
let seenAtClick = $(e.target).parents(".actions-dropdown").find(".actions-menu").hasClass("seen");
// hide all damage monitors
$(".actions-menu.seen, .damage-monitor.seen").removeClass("seen").find("button").attr("tabindex", "-1");
// if targeted dm was seen before, show it now
if (! seenAtClick) {
$(e.target).parents(".actions-dropdown").find(".actions-menu").addClass("seen").find("button").attr("tabindex", "0");
}
return false;
}
function handleNewRoundButton(e) {
// restyle modal
$("#confirm-modal .modal-title").text("Start new Round");
$("#confirm-modal-new-round-ok-button").removeClass("d-none");
$("#confirm-modal-remove-combatant-ok-button").addClass("d-none");
}
// click handler for remove buttons
function handleRemoveButtonClick(e) {
// restyle modal
$("#confirm-modal .modal-title").text("Remove Combatant");
$("#confirm-modal-remove-combatant-ok-button").removeClass("d-none");
$("#confirm-modal-new-round-ok-button").addClass("d-none");
// mark which row is being removed
$("#confirm-modal").data("row", $(".combatant-row").index($(e.target).parents(".combatant-row"))); // here it's okay to use .data() b/c HTML/CSS does not care about this value
}
/*
* Main functions
*/
// add new combatant
function addCombatant(e) {
// e.preventDefault();
// validate form
if (!validateCombatant()) {
return false;
}
// roll for initiative if necessary
let ini = $("#combatant-modal-ini").val().trim();
ini = (ini != "") ? ini : rollForInitiative($("#combatant-modal-dice").val(), $("#combatant-modal-rea").val());
// construct jQuery object for table row
let $tr = $($.parseHTML(COMBATANT_TABLE_ROW));
$tr.find(".damage-dropdown").append($.parseHTML(DAMAGE_MONITOR_HTML));
// populate table row with values from modal
$tr.attr("data-true-ini", ini);
$tr.find(".combatant-name").text($("#combatant-modal-name").val().trim());
$tr.find(".combatant-dice").attr("data-combatant-dice", $("#combatant-modal-dice").val().trim());
$tr.find(".combatant-rea").attr("data-combatant-rea", $("#combatant-modal-rea").val().trim());
// retrieve initial damage levels
$tr.attr("data-damage-stun", $("#combatant-modal-stun").val() || "0");
$tr.find(".damage-stun").addClass("active").slice(0, parseInt($tr.attr("data-damage-stun")) || 0).removeClass("active");
$tr.attr("data-damage-physical", $("#combatant-modal-physical").val() || "0");
$tr.find(".damage-physical").addClass("active").slice(0, parseInt($tr.attr("data-damage-physical")) || 0).removeClass("active");
// add event handlers
$tr.find("button.act-button").on("click", handleActButtonClick);
$tr.find("button.damage-button").on("click", handleDamageButtonClick);
$tr.find("button.actions-button").on("click", handleMoreActionsButtonClick);
$tr.find("button.edit-button, .combatant-name, .combatant-ini, .combatant-dice-and-rea").on("click", handleEditButtonClick);
$tr.find("button.clone-button").on("click", handleCloneButtonClick);
$tr.find("button.remove-button").on("click", handleRemoveButtonClick);
// add event handler to damage monitor
$tr.find(".damage-stun, .damage-physical").on("click", applyDamage);
// append row to table and sort
$(".combatants-table").append($tr);
sortTable();
}
// apply damage to combatant
function applyDamage(e) {
let $btn = $(e.target).is("button") ? $(e.target) : $(e.target).parent();
// retrieve new damage level and type from button position and "damage-[type]" class
let damageLevel = $btn.parent().parent().index();
if ( $btn.hasClass("active") ) {
damageLevel += 1;
}
let damageType = $btn.attr("class").split(" ").filter(cls => cls.substr(0, 7) == "damage-" ? cls : false).toString().substr(7);
console.log("damageType is", damageType);
// add damage level to table row as as data attribute
$btn.parents("tr.combatant-row").attr("data-damage-" + damageType, damageLevel);
// select/unselect damage buttons above/below
$btn.toggleClass("active");
$btn.parent().parent().prevAll().find("button.damage-" + damageType).removeClass("active");
$btn.parent().parent().nextAll().find("button.damage-" + damageType + ":not(.active)").addClass("active");
sortTable();
}
// edit combatant
function editCombatant(e) {
console.log("editing combatant …")
// e.preventDefault();
// validate form
if (!validateCombatant()) {
return false;
}
// get values
let name = $("#combatant-modal-name").val().trim();
let ini = $("#combatant-modal-ini").val().trim();
let dice = $("#combatant-modal-dice").val().trim();
let rea = $("#combatant-modal-rea").val().trim();
// roll for initiative if ini is empty
ini = (ini != "") ? ini : rollForInitiative(dice, rea);
// get correct row
let index = parseInt($("#combatant-modal").data("row"));
console.log("row index is", index);
let $tr = $("tr.combatant-row").eq(index);
console.log("row is", $tr);
// set new values
$tr.attr("data-true-ini", ini);
$tr.find(".combatant-name").text(name);
$tr.find(".combatant-dice").attr("data-combatant-dice", dice);
$tr.find(".combatant-rea").attr("data-combatant-rea", rea);
$tr.attr("data-damage-stun", $("#combatant-modal-stun").val() || "0");
$tr.find(".damage-stun").addClass("active").slice(0, parseInt($tr.attr("data-damage-stun")) || 0).removeClass("active");
$tr.attr("data-damage-physical", $("#combatant-modal-physical").val() || "0");
$tr.find(".damage-physical").addClass("active").slice(0, parseInt($tr.attr("data-damage-physical")) || 0).removeClass("active");
// sort table
sortTable();
// clean up
$("#combatant-modal").data("row", "");
}
// remove combatant
function removeCombatant(e) {
e.preventDefault();
// remove correct row
let index = parseInt($("#confirm-modal").data("row"));
$(".combatant-row").eq(index).remove();
sortTable();
// clean up
$("#confirm-modal").data("row", "");
}
// start a new combat round
function startNewRound(e) {
e.preventDefault();
// are there rows at all?
if ($(".combatant-row").length == 0) {
return;
}
// reset ini values
$(".combatant-row").each(function () {
if ($(this).find(".combatant-dice").attr("data-combatant-dice") == "") {
$(this).attr("data-true-ini", 1);
} else {
$(this).attr("data-true-ini", rollForInitiative(parseInt($(this).find(".combatant-dice").attr("data-combatant-dice")), parseInt($(this).find(".combatant-rea").attr("data-combatant-rea"))));
}
});
// resort table
sortTable();
}
// sort combatants by ini value and add contextual classes
function sortTable() {
// do some clean up: remove previous classes from rows, disable act buttons, remove effective ini and damage badges
$(".combatant-row").removeClass("ko-or-dead max-ini zero-ini"); //REGULAR_INI
$(".combatant-row").find(".act-button").prop("disabled", true).attr("aria-disabled", "true");
$(".combatant-ini").empty();
// mark KO or death with class
$(".combatant-row").each(function() {
if (parseInt($(this).attr("data-damage-stun")) == 10 || parseInt($(this).attr("data-damage-physical")) == 10) {
$(this).addClass("ko-or-dead");
}
});
// compute highest effective ini
let iniMax = Math.max.apply(null, $.map($(".combatant-row"), function (tr, i) {
// write current effective ini to table row
$(tr).find(".combatant-ini").text($(tr).hasClass("ko-or-dead") ? 0 : getEffectiveIni($(tr)));
return $(tr).find(".combatant-ini").text();
}));
// add damage badges and contextual classes
$(".combatant-row").each(function () {
// damage badges
if ($(this).attr("data-damage-stun") && $(this).attr("data-damage-stun") != "0") {
$(this).find(".combatant-ini").append($.parseHTML(STUN_BADGE_HTML));
$(this).find(".stun-badge").append(DAMAGE_NIVEAU[DAMAGE_PENALTY[$(this).attr("data-damage-stun")]]);
}
if ($(this).attr("data-damage-physical") && $(this).attr("data-damage-physical") != "0") {
$(this).find(".combatant-ini").append($.parseHTML(PHYSICAL_BADGE_HTML));
$(this).find(".physical-badge").append(DAMAGE_NIVEAU[DAMAGE_PENALTY[$(this).attr("data-damage-physical")]]);
}
// K.O./dead -> don't add anything
if ($(this).hasClass("ko-or-dead")) {
return true;
}
// ini = zero
if (parseInt($(this).find(".combatant-ini").text()) == 0) {
$(this).addClass("zero-ini");
return true;
}
// ini = max and non-zero
if (parseInt($(this).find(".combatant-ini").text()) == iniMax && iniMax > 0) {
$(this).addClass("max-ini").find(".act-button").prop("disabled", false).removeAttr("aria-disabled");
return true;
}
})
// sort rows and append them in new order
let $rows = $(".combatant-row").toArray().sort(whoGoesFirst);
for (let i = 0; i < $rows.length; i++) {
$(".combatants-table").append($rows[i]);
$($rows[i]).css("z-index", 50-i).css("position", "relative");
}
return;
}
// validate a combatant row form by checking for all conditions, including regular HTML5 validation
function validateCombatant() {
// get input elements
let inputElements = {
name: $("#combatant-modal-name").get(0),
ini: $("#combatant-modal-ini").get(0),
dice: $("#combatant-modal-dice").get(0),
rea: $("#combatant-modal-rea").get(0)
};
// do standard HTML5 form validation first
// (makes sure that name is not empty and that all other values are numbers within their individual ranges)
let valid = true;
Object.values(inputElements).forEach( input => {
if (!input.reportValidity()) { valid = false; }
})
if (!valid) { return false; }
// now for some custom validation; first we need to get the input values
let ini = inputElements["ini"].value.trim();
let dice = inputElements["dice"].value.trim();
let rea = inputElements["rea"].value.trim();
// invalidate if ini, dice and rea are all empty
if (ini == "" && (dice == "" || rea == "")) {
inputElements["ini"].setCustomValidity("Requiring values for ini dice and reaction, or initiative, or all three");
inputElements["ini"].reportValidity();
inputElements["ini"].setCustomValidity("");
return false;
}
// invalidate if dice or rea is empty but not both
if ((dice == "") != (rea == "")) {
inputElements["dice"].setCustomValidity("Values required for both dice and reaction, or none (in which case ini is required)");
inputElements["dice"].reportValidity();
inputElements["dice"].setCustomValidity("");
return false;
}
// ok then
return true;
}
/*
* Initialize document
*/
$(document).ready(function () {
// add event handlers to navbar buttons
$("#add-combatant-button").on("click", handleAddButtonClick);
$("#new-round-button").on("click", handleNewRoundButton);
// add event handlers to modal buttons
$("#combatant-modal-add-ok-button, #combatant-modal-add-apply-button").on("click", addCombatant);
$("#combatant-modal-edit-ok-button").on("click", editCombatant);
$("#confirm-modal-new-round-ok-button").on("click", startNewRound);
$("#confirm-modal-remove-combatant-ok-button").on("click", removeCombatant);
// add event listeners to damage sliders in combatant modal
$("#combatant-modal-stun").on("change", () => {
if ($("#combatant-modal-stun").val() == "10") {
$("#combatant-modal-penalty-stun").text("(K.O.)");
} else {
$("#combatant-modal-penalty-stun").text("(wound penalty -" + DAMAGE_PENALTY[$("#combatant-modal-stun").val()] + ")");
}
});
$("#combatant-modal-physical").on("change", () => {
if ($("#combatant-modal-physical").val() == "10") {
$("#combatant-modal-penalty-physical").text("(dead)");
} else {
$("#combatant-modal-penalty-physical").text("(wound penalty -" + DAMAGE_PENALTY[$("#combatant-modal-physical").val()] + ")");
}
});
// always focus name input field when combatant modal appears
$('#combatant-modal').on('shown.bs.modal', () => $('#combatant-modal-name').focus());
// always empty input fields when combatant modal disappears
$("#combatant-modal").on('hidden.bs.modal', () => $("input[id*='combatant-modal']").val(""));
// Hide damage monitors after click somewhere else
$("html").on("click", (e) => {
if ($(e.target).parents(".damage-monitor").length == 0) {
$(".damage-monitor.seen").removeClass("seen");
}
});
addTestCombatant();
});
module.exports = { rollForInitiative, validateCombatant };

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