sr2ini/js/sr2ini.js

294 lines
8.5 KiB
JavaScript

/*
* helper functions
*/
// roll for initiative with the given reaction and number of ini dice
function rollForInitiative(dice, rea) {
let ini = 0;
for ( let i = 0; i < parseInt(dice); i++ ) {
roll = Math.floor(Math.random() * 6) + 1;
console.log(roll);
ini += roll;
}
return ini + parseInt(rea);
}
/*
* Event handler functions
*/
// blur handler for input elements (blur is triggered when an element loses focus) that checks if validation is required
function handleBlur (e) {
let $tr = $(e.target).parents("tr");
// trigger validation check only if the blurred input element is not in #newCombRow and focus is not going to another input in the same row
if ( ( ! $tr.is("#newCombRow") ) && ( ! ( $(e.relatedTarget).is("input") && $(e.relatedTarget).parents("tr") == $tr ) ) ) {
// validation check
if ( ! validateCombRowValues($tr) ) {
e.preventDefault();
return false;
}
// did Ini value stay the same? do nothing then
if ( $tr.find(".combIni")[0].value == $tr.attr("data-ini") ) {
return true;
}
// Ini value changed => reposition row
$tr.attr("data-ini", $tr.find(".combIni")[0].value);
let $trc = $tr.clone(true);
$tr.remove();
insertCombRow($trc);
}
}
// click handler for act buttons
function handleActButtonClick (e) {
// find current table row
let $tr = $(e.target).parents("tr.combRow").clone(true);
let input = $tr.find(".combIni")[0];
// reduce ini by 10 but not lower than 0
input.value = Math.max(parseInt(input.value) - 10, 0);
$(input).parents("tr").attr("data-ini", input.value);
// remove original current table row and insert clone at newly calculated position
$(e.target).parents("tr.combRow").remove();
insertCombRow($tr);
return;
}
// click handler for remove buttons
function handleRemoveButtonClick (e) {
// remove table row
$(e.target).parents("tr.combRow").remove();
}
/*
* Validation functions
*/
// validate a combatant row form by checking for all conditions, including regular HTML5 validation
function validateCombRowValues($tr) {
let inputElements = $($tr).find("input[class*='comb']").toArray();
// do standard HTML5 form validation first (validates that name is not empty and that all other values are numbers within their individual ranges)
let valid = true;
for (let input of inputElements) {
if ( ! input.reportValidity() ) {
valid = false;
break
}
}
if ( ! valid ) {
return false;
}
// now some custom validation
// first get values
let ini = inputElements[1].value.trim();
let dice = inputElements[2].value.trim();
let rea = inputElements[3].value.trim();
console.log("I/D/R: " + ini + "/" + dice + "/" + rea);
// invalidate if ini, dice and rea are all empty
if ( ini == "" && ( dice == "" || rea == "" ) ) {
inputElements[1].setCustomValidity("Requiring values for initiative, ini dice and reaction, or all three");
inputElements[1].reportValidity();
inputElements[1].setCustomValidity("");
return false;
}
// invalidate if dice or rea is empty but not both
if ( ( dice == "" ) != ( rea == "" ) ) {
inputElements[2].setCustomValidity("Values required for both dice and reaction, or none (if ini is given)");
inputElements[2].reportValidity();
inputElements[2].setCustomValidity("");
return false;
}
// invalidate if value for ini doesn't align with values for dice+rea
/* if ( ini != "" && dice != "" && rea != "" ) {
let d = parseInt(dice);
let r = parseInt(rea);
if ( ini < d+r || ini > d*6+r ) {
inputElements[1].setCustomValidity("Impossible to reach initiative " + ini + " with " + dice + "D6+" + rea + ", please adjust ini or leave empty");
inputElements[1].reportValidity();
inputElements[1].setCustomValidity("");
return false;
}
}*/
// ok fine
return true;
}
/*
* Main functions
*/
// inserts a combatant table row (in form of a jQuery object) at the correct position in the table
function insertCombRow($tr) {
let ini = parseInt($tr.find(".combIni").val());
let $combRows = $("tr.combRow:not(#newCombRow)");
// find correct position for new row
// no combatants in table => put new row below the form row
if ( $combRows.length == 0 ) {
$("tr#newCombRow").after($tr);
}
// ini is less than the lowest in table => put new row at the end
else if ( ini < parseInt($combRows.last().find(".combIni").val() ) ) {
$combRows.last().after($tr);
}
// ok, compare ini with the ones in table (top to bottom)
else {
for ( let i = 0; i < $combRows.length; i++ ) {
let currentRowIni = parseInt($combRows.eq(i).find(".combIni").val());
// ini larger than the one already in table? insert before that row
if ( ini > currentRowIni ) {
$combRows.eq(i).before($tr);
break;
}
// ini equal to the one already in table => compare rea
else if ( ini == currentRowIni ) {
let rea = parseInt($tr.find(".combRea").val());
let currentRowRea = parseInt($combRows.eq(i).find(".combRea").val());
console.log("rea is " + rea + " and currentRowRea is " + currentRowRea);
// one or two values for rea missing, or new row rea larger than current row rea => insert before
if ( rea != NaN && currentRowRea != NaN && rea > currentRowRea ) {
$combRows.eq(i).before($tr);
break;
}
// we're already at the last row => insert after
if ( i + 1 == $combRows.length ) {
$combRows.eq(i).after($tr);
}
}
}
}
}
// add new combatant
function addCombatant (e) {
if ( ! validateCombRowValues($("#newCombRow")) ) {
return;
}
// get values
let ini = $("#newCombRow .combIni").val().trim();
let dice = $("#newCombRow .combDice").val().trim();
let rea = $("#newCombRow .combRea").val().trim();
// roll for initiative if ini is empty
ini = (ini != "") ? ini : rollForInitiative(dice, rea);
// construct jQuery object for table row
let $tr = $($.parseHTML( [
'<tr class="combRow" data-ini="', ini, '">\n',
'<form name="combForm" class="combForm needs-validation" onsubmit="return false;">\n',
'<td>\n',
'<input type="text" required="" maxlength="40" class="form-control combName" title="click to edit" value="', $("#newCombRow .combName").val().trim(), '" />\n',
'</td>\n',
'<td class="col-sm-2">\n',
'<input type="number" min="0" max="50" class="form-control combIni" title="click to edit" value="', ini, '" />\n',
'</td>\n',
'<td class="col-sm-3">\n',
'<div class="input-group">\n',
'<input type="number" min="1" max="5" class="form-control combDice" title="click to edit" value="', dice, '" />\n',
'<span class="input-group-text">D+</span>\n',
'<input type="number" min="1" max="20" class="form-control combRea" title="click to edit" value="', rea, '" />\n',
'</div>\n',
'</td>\n',
'<td>\n',
'<div class="btn-group d-flex">\n',
'<button type="button" class="btn btn-warning w-50 act-button" title="Complete this combatant\'s current phase and reduce ini by 10">-10</button>&nbsp;\n',
'<button type="button" class="btn btn-danger w-50 remove-button" title="Remove combatant">X</button>\n',
'</div>\n',
'</td>\n',
'</form>\n',
'</tr>'].join("")
));
// add handlers to table row object
$tr.find("input[class*='comb']").on("blur", handleBlur);
$tr.find("input[type='number']").bind('keyup input change', handleBlur);
$tr.find("button.act-button").on("click", handleActButtonClick);
$tr.find("button.remove-button").on("click", handleRemoveButtonClick);
// insert combatant row
insertCombRow($tr);
//reset form values
$("#newCombRow input[class*='comb']").val("");
return;
}
// start a new combat round
function newRound() {
// are there rows at all?
let $oldRows = $("tr.combRow:not('#newCombRow')");
if ( $oldRows.length == 0 ) {
return;
}
// clone existing rows
let $newRows = $oldRows.clone(true);
// reset ini values in cloned rows
$newRows.each( function() {
let $input = $(this).find(".combIni");
let dice = $(this).find(".combDice").val();
if ( dice == "" ) {
$input.val(0);
} else {
$input.val(rollForInitiative(dice, $(this).find(".combRea").val()));
}
$(this).attr("data-ini", $input.val());
});
// remove old rows
$oldRows.remove();
// insert cloned rows
$newRows.each( function() {
insertCombRow($(this));
});
}
/*
* Initialize document
*/
$(document).ready(function(){
// add event handlers to initial buttons and input elements
$("#newCombAddButton").on("click", addCombatant);
$("#newRoundOkButton").on("click", newRound);
$("#newCombRow input[class*='comb']").on("blur", handleBlur).on("keydown", function (e) {
if ( e.which == 13 || e.which == 10 ) {
addCombatant();
}
});
});