294 lines
8.5 KiB
JavaScript
294 lines
8.5 KiB
JavaScript
/*
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* helper functions
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*/
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// roll for initiative with the given reaction and number of ini dice
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function rollForInitiative(dice, rea) {
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let ini = 0;
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for ( let i = 0; i < parseInt(dice); i++ ) {
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roll = Math.floor(Math.random() * 6) + 1;
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console.log(roll);
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ini += roll;
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}
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return ini + parseInt(rea);
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}
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/*
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* Event handler functions
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*/
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// blur handler for input elements (blur is triggered when an element loses focus) that checks if validation is required
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function handleBlur (e) {
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let $tr = $(e.target).parents("tr");
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// trigger validation check only if the blurred input element is not in #newCombRow and focus is not going to another input in the same row
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if ( ( ! $tr.is("#newCombRow") ) && ( ! ( $(e.relatedTarget).is("input") && $(e.relatedTarget).parents("tr") == $tr ) ) ) {
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// validation check
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if ( ! validateCombRowValues($tr) ) {
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e.preventDefault();
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return false;
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}
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// did Ini value stay the same? do nothing then
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if ( $tr.find(".combIni")[0].value == $tr.attr("data-ini") ) {
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return true;
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}
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// Ini value changed => reposition row
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$tr.attr("data-ini", $tr.find(".combIni")[0].value);
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let $trc = $tr.clone(true);
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$tr.remove();
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insertCombRow($trc);
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}
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}
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// click handler for act buttons
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function handleActButtonClick (e) {
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// find current table row
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let $tr = $(e.target).parents("tr.combRow").clone(true);
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let input = $tr.find(".combIni")[0];
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// reduce ini by 10 but not lower than 0
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input.value = Math.max(parseInt(input.value) - 10, 0);
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$(input).parents("tr").attr("data-ini", input.value);
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// remove original current table row and insert clone at newly calculated position
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$(e.target).parents("tr.combRow").remove();
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insertCombRow($tr);
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return;
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}
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// click handler for remove buttons
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function handleRemoveButtonClick (e) {
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// remove table row
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$(e.target).parents("tr.combRow").remove();
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}
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/*
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* Validation functions
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*/
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// validate a combatant row form by checking for all conditions, including regular HTML5 validation
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function validateCombRowValues($tr) {
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let inputElements = $($tr).find("input[class*='comb']").toArray();
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// do standard HTML5 form validation first (validates that name is not empty and that all other values are numbers within their individual ranges)
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let valid = true;
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for (let input of inputElements) {
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if ( ! input.reportValidity() ) {
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valid = false;
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break
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}
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}
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if ( ! valid ) {
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return false;
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}
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// now some custom validation
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// first get values
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let ini = inputElements[1].value.trim();
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let dice = inputElements[2].value.trim();
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let rea = inputElements[3].value.trim();
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console.log("I/D/R: " + ini + "/" + dice + "/" + rea);
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// invalidate if ini, dice and rea are all empty
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if ( ini == "" && ( dice == "" || rea == "" ) ) {
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inputElements[1].setCustomValidity("Requiring values for initiative, ini dice and reaction, or all three");
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inputElements[1].reportValidity();
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inputElements[1].setCustomValidity("");
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return false;
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}
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// invalidate if dice or rea is empty but not both
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if ( ( dice == "" ) != ( rea == "" ) ) {
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inputElements[2].setCustomValidity("Values required for both dice and reaction, or none (if ini is given)");
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inputElements[2].reportValidity();
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inputElements[2].setCustomValidity("");
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return false;
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}
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// invalidate if value for ini doesn't align with values for dice+rea
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/* if ( ini != "" && dice != "" && rea != "" ) {
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let d = parseInt(dice);
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let r = parseInt(rea);
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if ( ini < d+r || ini > d*6+r ) {
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inputElements[1].setCustomValidity("Impossible to reach initiative " + ini + " with " + dice + "D6+" + rea + ", please adjust ini or leave empty");
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inputElements[1].reportValidity();
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inputElements[1].setCustomValidity("");
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return false;
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}
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}*/
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// ok fine
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return true;
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}
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/*
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* Main functions
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*/
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// inserts a combatant table row (in form of a jQuery object) at the correct position in the table
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function insertCombRow($tr) {
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let ini = parseInt($tr.find(".combIni").val());
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let $combRows = $("tr.combRow:not(#newCombRow)");
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// find correct position for new row
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// no combatants in table => put new row below the form row
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if ( $combRows.length == 0 ) {
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$("tr#newCombRow").after($tr);
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}
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// ini is less than the lowest in table => put new row at the end
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else if ( ini < parseInt($combRows.last().find(".combIni").val() ) ) {
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$combRows.last().after($tr);
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}
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// ok, compare ini with the ones in table (top to bottom)
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else {
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for ( let i = 0; i < $combRows.length; i++ ) {
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let currentRowIni = parseInt($combRows.eq(i).find(".combIni").val());
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// ini larger than the one already in table? insert before that row
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if ( ini > currentRowIni ) {
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$combRows.eq(i).before($tr);
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break;
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}
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// ini equal to the one already in table => compare rea
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else if ( ini == currentRowIni ) {
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let rea = parseInt($tr.find(".combRea").val());
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let currentRowRea = parseInt($combRows.eq(i).find(".combRea").val());
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console.log("rea is " + rea + " and currentRowRea is " + currentRowRea);
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// one or two values for rea missing, or new row rea larger than current row rea => insert before
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if ( rea != NaN && currentRowRea != NaN && rea > currentRowRea ) {
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$combRows.eq(i).before($tr);
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break;
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}
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// we're already at the last row => insert after
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if ( i + 1 == $combRows.length ) {
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$combRows.eq(i).after($tr);
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}
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}
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}
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}
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}
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// add new combatant
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function addCombatant (e) {
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if ( ! validateCombRowValues($("#newCombRow")) ) {
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return;
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}
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// get values
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let ini = $("#newCombRow .combIni").val().trim();
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let dice = $("#newCombRow .combDice").val().trim();
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let rea = $("#newCombRow .combRea").val().trim();
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// roll for initiative if ini is empty
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ini = (ini != "") ? ini : rollForInitiative(dice, rea);
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// construct jQuery object for table row
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let $tr = $($.parseHTML( [
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'<tr class="combRow" data-ini="', ini, '">\n',
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'<form name="combForm" class="combForm needs-validation" onsubmit="return false;">\n',
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'<td>\n',
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'<input type="text" required="" maxlength="40" class="form-control combName" title="click to edit" value="', $("#newCombRow .combName").val().trim(), '" />\n',
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'</td>\n',
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'<td class="col-sm-2">\n',
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'<input type="number" min="0" max="50" class="form-control combIni" title="click to edit" value="', ini, '" />\n',
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'</td>\n',
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'<td class="col-sm-3">\n',
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'<div class="input-group">\n',
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'<input type="number" min="1" max="5" class="form-control combDice" title="click to edit" value="', dice, '" />\n',
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'<span class="input-group-text">D+</span>\n',
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'<input type="number" min="1" max="20" class="form-control combRea" title="click to edit" value="', rea, '" />\n',
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'</div>\n',
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'</td>\n',
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'<td>\n',
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'<div class="btn-group d-flex">\n',
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'<button type="button" class="btn btn-warning w-50 act-button" title="Complete this combatant\'s current phase and reduce ini by 10">-10</button> \n',
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'<button type="button" class="btn btn-danger w-50 remove-button" title="Remove combatant">X</button>\n',
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'</div>\n',
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'</td>\n',
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'</form>\n',
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'</tr>'].join("")
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));
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// add handlers to table row object
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$tr.find("input[class*='comb']").on("blur", handleBlur);
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$tr.find("input[type='number']").bind('keyup input change', handleBlur);
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$tr.find("button.act-button").on("click", handleActButtonClick);
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$tr.find("button.remove-button").on("click", handleRemoveButtonClick);
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// insert combatant row
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insertCombRow($tr);
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//reset form values
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$("#newCombRow input[class*='comb']").val("");
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return;
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}
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// start a new combat round
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function newRound() {
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// are there rows at all?
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let $oldRows = $("tr.combRow:not('#newCombRow')");
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if ( $oldRows.length == 0 ) {
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return;
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}
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// clone existing rows
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let $newRows = $oldRows.clone(true);
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// reset ini values in cloned rows
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$newRows.each( function() {
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let $input = $(this).find(".combIni");
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let dice = $(this).find(".combDice").val();
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if ( dice == "" ) {
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$input.val(0);
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} else {
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$input.val(rollForInitiative(dice, $(this).find(".combRea").val()));
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}
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$(this).attr("data-ini", $input.val());
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});
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// remove old rows
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$oldRows.remove();
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// insert cloned rows
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$newRows.each( function() {
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insertCombRow($(this));
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});
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}
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/*
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* Initialize document
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*/
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$(document).ready(function(){
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// add event handlers to initial buttons and input elements
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$("#newCombAddButton").on("click", addCombatant);
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$("#newRoundOkButton").on("click", newRound);
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$("#newCombRow input[class*='comb']").on("blur", handleBlur).on("keydown", function (e) {
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if ( e.which == 13 || e.which == 10 ) {
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addCombatant();
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}
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});
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});
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