552 lines
18 KiB
JavaScript
552 lines
18 KiB
JavaScript
const penalty = [0, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4];
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const dmg = ["", "L", "M", "S", "D"];
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const damageMonitorHTML = ['<table class="bg-light damage-monitor text-center align-middle">\n',
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'<tr>\n',
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'<td><button class="btn btn-sm btn-warning damage-stun active" title="+/-0">0</button></td>\n',
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'<td><button class="btn btn-sm btn-danger damage-physical active" title="+/-0">0</button></td>\n',
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'</tr>\n',
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'<tr><td><button class="btn btn-sm btn-warning damage-stun" title="Light stun damage">L</button></td><td><button class="btn btn-sm btn-danger damage-physical" title="Light physical damage">L</button></td></tr>\n',
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'<tr><td><button class="btn btn-sm btn-warning damage-stun"></button></td><td><button class="btn btn-sm btn-danger damage-physical"></button></td></tr>\n',
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'<tr><td><button class="btn btn-sm btn-warning damage-stun" title="Medium stun damage">M</button></td><td><button class="btn btn-sm btn-danger damage-physical" title="Medium physical damage">M</button></td></tr>\n',
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'<tr><td><button class="btn btn-sm btn-warning damage-stun"></button></td><td><button class="btn btn-sm btn-danger damage-physical"></button></td></tr>\n',
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'<tr><td><button class="btn btn-sm btn-warning damage-stun"></button></td><td><button class="btn btn-sm btn-danger damage-physical"></button></td></tr>\n',
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'<tr><td><button class="btn btn-sm btn-warning damage-stun" title="Severe stun damage">S</button></td><td><button class="btn btn-sm btn-danger damage-physical" title="Severe physical damage">S</button></td></tr>\n',
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'<tr><td><button class="btn btn-sm btn-warning damage-stun"></button></td><td><button class="btn btn-sm btn-danger damage-physical"></button></td></tr>\n',
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'<tr><td><button class="btn btn-sm btn-warning damage-stun"></button></td><td><button class="btn btn-sm btn-danger damage-physical"></button></td></tr>\n',
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'<tr><td><button class="btn btn-sm btn-warning damage-stun"></button></td><td><button class="btn btn-sm btn-danger damage-physical"></button></td></tr>\n',
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'<tr><td><button class="btn btn-sm btn-warning damage-stun" title="K.O.">D</button></td><td><button class="btn btn-sm btn-danger damage-physical" title="dead">D</button></td></tr>\n',
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'<tr><th colspan="2"><button type)"submit" class="btn btn-sm btn-light remove-button" title="Remove combatant" data-bs-toggle="modal" data-bs-target="#confirmModal"><img src="img/trash.png" /></button></th></tr>\n',
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'</table>'].join("");
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const maxIniClass = "table-primary";
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const zeroIniClass = "table-secondary";
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/*
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* helper functions
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*/
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// roll for initiative with the given reaction and number of ini dice
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function rollForInitiative(dice, rea) {
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let ini = 0;
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for ( let i = 0; i < parseInt(dice); i++ ) {
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roll = Math.floor(Math.random() * 6) + 1;
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ini += roll;
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}
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return ini + parseInt(rea);
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}
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// figure out whose action comes first out of two combatants a and b
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function whoGoesFirst(a, b) {
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// check for K.O./death
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let tmpA = $(a).hasClass("out-of-commission") ? -1 : parseInt($(a).find(".combatantIni").text()) || 0;
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let tmpB = $(b).hasClass("out-of-commission") ? -1 : parseInt($(b).find(".combatantIni").text()) || 0;
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console.log("iniA, iniB are", tmpA, tmpB);
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// compare ini
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let comparer = tmpB - tmpA;
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if (comparer != 0) {
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return comparer;
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} else
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// tie; compare reaction
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{
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tmpA = parseInt($(a).find(".combatantRea").text()) || 0;
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tmpB = parseInt($(b).find(".combatantRea").text()) || 0
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console.log("Reaction values are: ", tmpA, tmpB);
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return tmpB - tmpA;
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}
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}
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// add contextual classes and sort combatants by ini value
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function sortTable() {
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// remove previous classes from rows, disable act buttons
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$(".combatantRow").removeClass(maxIniClass + " " + zeroIniClass).find(".act-button").prop("disabled", true).attr("aria-disabled", "true");
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// get ini value for every combatant; set to 0 if K.O./dead
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let iniValues = $.map( $(".combatantRow"), function(tr, i) {
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console.log($(tr).find(".combatantIni"));
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return $(tr).hasClass("out-of-commission") ? 0 : parseInt($(tr).find(".combatantIni").text());
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});
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console.log(iniValues);
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//TODO: maxIni wid nicht vergeben wenn damage > 0
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// compute highest ini
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let iniMax = Math.max.apply(null, iniValues);
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console.log(iniValues);
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// add contextual classes
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$(".combatantRow").each( function() {
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// K.O./dead -> don't add anything
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if ( $(this).hasClass("out-of-commission") ) {
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return true;
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}
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// ini = zero
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if ( parseInt($(this).find(".combatantIni").text()) == 0 ) {
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$(this).addClass(zeroIniClass);
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}
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// ini = max and non-zero
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else if ( parseInt($(this).find(".combatantIni").text()) == iniMax && iniMax > 0 ) {
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$(this).addClass(maxIniClass).find(".act-button").prop("disabled", false).removeAttr("aria-disabled");
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}
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})
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// sort rows and append them in new order
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let $rows = $(".combatantRow").toArray().sort(whoGoesFirst);
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for ( var i = 0; i < $rows.length; i++ ) {
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$("#combatantsTable").append($rows[i]);
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}
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return;
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}
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// returns a combatant's effective ini value (modified by wound penalties)
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function getEffectiveIni(value, dmgLvl1, dmgLvl2) {
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let effectiveIni;
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// was function called with 1 argument (tr jQuery object)?
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if ( arguments.length == 1 && $(value).is("tr.combatantRow") ) {
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let trueIni = parseInt($(value).attr("data-true-ini"));
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let dmgStun = parseInt($(value).attr("data-damage-stun")) || 0;
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let dmgPhysical = parseInt($(value).attr("data-damage-physical")) || 0;
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effectiveIni = trueIni - penalty[dmgStun] - penalty[dmgPhysical];
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}
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// or with 3 arguments (ini and dmg levels)?
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else if ( arguments.length == 3 ) {
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effectiveIni = parseInt(value) - penalty[parseInt(dmgLvl1)] - penalty[parseInt(dmgLvl2)];
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}
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//
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else {
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return NaN;
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}
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return effectiveIni < 0 ? 0 : effectiveIni;
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}
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/*
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* Event handler functions
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*/
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// click handler for act buttons
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function handleActButtonClick (e) {
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// find current table row
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let $tr = $(e.target).parents(".combatantRow");
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let ini = $tr.attr("data-true-ini");
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// reduce ini by 10 but not lower than 0
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ini = Math.max(parseInt(ini) - 10, 0);
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// set new ini value
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$tr.attr("data-true-ini", ini);
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$tr.find(".combatantIni").text(getEffectiveIni($tr));
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// resort table
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sortTable();
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}
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// click handler for add buttons
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function handleAddButtonClick (e) {
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// restyle modal
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$("#combatantModal .modal-title").text("Add Combatant");
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$("#combatantModalAddOkButton").show();
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$("#combatantModalEditOkButton").hide();
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// add handler for enter key
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$("#combatantModal input[id*='combatantModal']").off("keydown");
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$("#combatantModal input[id*='combatantModal']").on("keydown", function (e) {
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if ( e.which == 13 || e.which == 10 ) {
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addCombatant(e);
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}
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});
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// show modal
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$("#combatantModal").modal("show");
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}
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// click handler for damage buttons; basically toggles visibility of table.damage-monitor
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function handleDamageButtonClick (e) {
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// get visibility status at click time
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let visAtClick = $(e.target).parents(".damage-dropdown").find(".damage-monitor").css("display");
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// hide all damage monitors
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$(".damage-monitor:visible").css("display", "none");
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// if targeted dm was hidden before, show it now
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if ( visAtClick == "none" ) {
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$(e.target).parents(".damage-dropdown").find(".damage-monitor").css("display", "block");
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}
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return false;
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}
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// click handler for damage monitor fields
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function handleDamageMonitorClick (e) {
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let $btn = $(e.target);
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let $tr = $btn.parents("tr.combatantRow");
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let damageType;
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let otherDamageLevel
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// calculate new damage level and type
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let damageLevel = $btn.parent().parent().index();
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console.log("damage level is", damageLevel);
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if ( $btn.hasClass("damage-stun") ) {
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damageType = "stun";
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otherDamageLevel = $tr.attr("data-damage-physical") ? parseInt($tr.attr("data-damage-physical")) : 0;
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} else if ( $btn.hasClass("damage-physical") ) {
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damageType = "physical";
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otherDamageLevel = $tr.attr("data-damage-stun") ? parseInt($tr.attr("data-damage-stun")) : 0;
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} else {
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return false;
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}
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// add damage level to table row as as data attribute
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$tr.attr("data-damage-" + damageType, damageLevel);
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if ( damageLevel == 10 || otherDamageLevel == 10 ) {
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$tr.addClass("out-of-commission");
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} else {
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$tr.removeClass("out-of-commission");
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}
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// select/unselect damage boxes
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$btn.addClass("active");
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$btn.parent().parent().nextAll().find("button.damage-" + damageType).removeClass("active");
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$btn.parent().parent().prevAll().find("button.damage-" + damageType).addClass("active");
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// recalculate effective ini
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$tr.find(".combatantIni").text(getEffectiveIni($tr));
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// add damage level badges
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if ( $tr.attr("data-damage-stun") && $tr.attr("data-damage-stun") != "0" ) {
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$tr.find(".combatantIni").append('<sup><span class="badge bg-warning position-absolute translate-middle" title="Stun damage level">' + dmg[penalty[$tr.attr("data-damage-stun")]] + '</span></sup>');
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}
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if ( $tr.attr("data-damage-physical") && $tr.attr("data-damage-physical") != "0" ) {
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$tr.find(".combatantIni").append('<sub><span class="badge bg-danger position-absolute translate-middle">' + dmg[penalty[$tr.attr("data-damage-physical")]] + '<span class="visually-hidden">Physical damage level</span></span></sub>');
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}
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// resort
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sortTable();
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// return false;
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}
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// click handler for edit buttons
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function handleEditButtonClick (e) {
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// find current table row
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let $tr = $(e.target).parents(".combatantRow");
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// restyle modal
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$("#combatantModal .modal-title").text("Edit Combatant");
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$("#combatantModalAddOkButton").hide();
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$("#combatantModalEditOkButton").show();
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// populate modal with values from row
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$("#combatantModalName").val($tr.find(".combatantName").text());
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$("#combatantModalDice").val($tr.find(".combatantDice").text());
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$("#combatantModalRea").val($tr.find(".combatantRea").text());
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$("#combatantModalIni").val($tr.attr("data-true-ini"));
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//TODO: show effective ini in modal
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// mark which row is being edited
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$("#combatantModal").attr("data-row", $(".combatantRow").index($tr));
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// add handler for enter key
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$("#combatantModal input[id*='combatantModal']").off("keydown");
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$("#combatantModal input[id*='combatantModal']").on("keydown", function (e) {
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if ( e.which == 13 || e.which == 10 ) {
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editCombatant(e);
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}
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});
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// show modal
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$("#combatantModal").modal("show");
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}
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function handleNewRoundButton (e) {
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// restyle modal
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$("#confirmModal .modal-title").text("Start new Round");
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$("#confirmModalNewRoundOkButton").show();
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$("#confirmModalRemoveCombatantOkButton").hide();
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// show modal
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$("#comfirmModal").modal("show");
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}
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// click handler for remove buttons
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function handleRemoveButtonClick (e) {
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// restyle modal
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$("#confirmModal .modal-title").text("Remove Combatant");
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$("#confirmModalRemoveCombatantOkButton").show();
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$("#confirmModalNewRoundOkButton").hide();
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// mark which row is being removed
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$("#confirmModal").attr("data-row", $(".combatantRow").index($(e.target).parents(".combatantRow")));
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// show modal
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$("#comfirmModal").modal("show");
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}
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/*
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* Validation functions
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*/
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// validate a combatant row form by checking for all conditions, including regular HTML5 validation
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function validateCombatant() {
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// get input elements
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let inputElements = {
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name: $("#combatantModalName").get(0),
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ini: $("#combatantModalIni").get(0),
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dice: $("#combatantModalDice").get(0),
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rea: $("#combatantModalRea").get(0)
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};
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// do standard HTML5 form validation first
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// (makes sure that name is not empty and that all other values are numbers within their individual ranges)
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let valid = true;
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Object.values(inputElements).forEach(function(input) {
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if ( ! input.reportValidity() ) {
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valid = false;
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}
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})
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if ( ! valid ) {
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return false;
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}
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// now for some custom validation; first we need to get the input values
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let ini = inputElements["ini"].value.trim();
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let dice = inputElements["dice"].value.trim();
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let rea = inputElements["rea"].value.trim();
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// invalidate if ini, dice and rea are all empty
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if ( ini == "" && ( dice == "" || rea == "" ) ) {
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inputElements["ini"].setCustomValidity("Requiring values for ini dice and reaction, or initiative, or all three");
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inputElements["ini"].reportValidity();
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inputElements["ini"].setCustomValidity("");
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return false;
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}
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// invalidate if dice or rea is empty but not both
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if ( ( dice == "" ) != ( rea == "" ) ) {
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inputElements["dice"].setCustomValidity("Values required for both dice and reaction, or none (in which case ini is required)");
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inputElements["dice"].reportValidity();
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inputElements["dice"].setCustomValidity("");
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return false;
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}
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// ok then
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return true;
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}
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/*
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* Main functions
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*/
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// add new combatant
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function addCombatant (e) {
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e.preventDefault();
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// validate form
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if ( ! validateCombatant() ) {
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return false;
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}
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// hide modal
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$("#combatantModal").modal("hide");
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// get values
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let name = $("#combatantModalName").val().trim();
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let ini = $("#combatantModalIni").val().trim();
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let dice = $("#combatantModalDice").val().trim();
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let rea = $("#combatantModalRea").val().trim();
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//TODO: retrieve initial damage levels
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// roll for initiative if necessary
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ini = (ini != "") ? ini : rollForInitiative(dice, rea);
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// get effective initiative value (modified by wound penalties)
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let effectiveIni = getEffectiveIni(ini, 0, 0);
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// construct jQuery object for table row
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let $tr = $($.parseHTML( [
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'<tr class="combatantRow align-middle" data-true-ini="', ini, '">\n', //TODO: add data-damage-* attributes with initial damage levels
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'<td class="combatantName" title="Combatant\'s name">', name, '</td>\n',
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'<td class="combatantIni text-center" title="Effective initiative (w/ wound penalties)">', effectiveIni, '</td>\n',
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'<td class="text-center combatantDiceAndRea" title="Iniative dice and reaction"><span class="combatantDice">', dice, '</span>D+<span class="combatantRea">', rea, '</span></td>\n',
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'<td class="text-end">\n',
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'<div class="btn-group">\n',
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'<button type="button" class="btn btn-light btn-rounded mx-1 p-1 edit-button" title="Edit combatant\'s values"><img src="img/edit.png" /></button>\n',
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'<button type="button" class="btn btn-light btn-rounded mx-1 p-1 act-button" title="Act and reduce ini by 10"><img src="img/check.png" /></button>\n',
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'<div class="damage-dropdown">\n',
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'<button type="button" class="btn btn-light btn-rounded mx-1 p-1 damage-button" title="Take damage"><img src="img/explosion.png" /></button>\n',
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damageMonitorHTML + "\n",
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'</div>\n',
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'</div>\n',
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'</td>\n',
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'</tr>'].join("")
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));
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//TODO: mark initial damage levels with active class
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// add handlers to table row buttons
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$tr.find("button.edit-button").on("click", handleEditButtonClick);
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$tr.find("button.act-button").on("click", handleActButtonClick);
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$tr.find("button.damage-button").on("click", handleDamageButtonClick);
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$tr.find("button.remove-button").on("click", handleRemoveButtonClick);
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// add handler to table cells (click to edit)
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$tr.find(".combatantName, .combatantIni, .combatantDiceAndRea").on("click", handleEditButtonClick);
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// add handler to damage monitor
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$tr.find(".damage-stun, .damage-physical").on("click", handleDamageMonitorClick);
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// add row to table and sort
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$("#combatantsTable").append($tr);
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sortTable();
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}
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// edit combatant
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function editCombatant (e) {
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e.preventDefault();
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// validate form
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if ( ! validateCombatant() ) {
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return false;
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}
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// hide modal
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$("#combatantModal").modal("hide");
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// get values
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let name = $("#combatantModalName").val().trim();
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let ini = $("#combatantModalIni").val().trim();
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let dice = $("#combatantModalDice").val().trim();
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let rea = $("#combatantModalRea").val().trim();
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// roll for initiative if ini is empty
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ini = (ini != "") ? ini : rollForInitiative(dice, rea);
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// get correct row
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let index = parseInt($("#combatantModal").attr("data-row"));
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$tr = $("tr.combatantRow").eq(index);
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// set new values
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$tr.find(".combatantName").text(name);
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$tr.find(".combatantDice").text(dice);
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$tr.find(".combatantRea").text(rea);
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$tr.attr("data-true-ini", ini);
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$tr.find(".combatantIni").text(getEffectiveIni($tr));
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// sort table
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|
sortTable();
|
|
|
|
// clean up
|
|
$("#combatantModal").removeAttr("data-row");
|
|
}
|
|
|
|
// remove combatant
|
|
function removeCombatant (e) {
|
|
e.preventDefault();
|
|
|
|
// hide modal
|
|
$("#confirmModal").modal("hide");
|
|
|
|
// remove correct row
|
|
let index = parseInt($("#confirmModal").attr("data-row"));
|
|
$(".combatantRow").eq(index).remove();
|
|
|
|
// clean up
|
|
$("#confirmModal").removeAttr("data-row");
|
|
}
|
|
|
|
|
|
// start a new combat round
|
|
function startNewRound (e) {
|
|
e.preventDefault();
|
|
|
|
// hide modal
|
|
$("#confirmModal").modal("hide");
|
|
|
|
// are there rows at all?
|
|
if ( $(".combatantRow").length == 0 ) {
|
|
return;
|
|
}
|
|
|
|
// reset ini values
|
|
$(".combatantRow").each( function() {
|
|
let dice = $(this).find(".combatantDice").text();
|
|
if ( dice == "" ) {
|
|
$(this).attr("data-true-ini", "1");
|
|
} else {
|
|
$(this).attr("data-true-ini", rollForInitiative(dice, $(this).find(".combatantRea").text()));
|
|
}
|
|
$(this).find(".combatantIni").text(getEffectiveIni($(this)));
|
|
let effectiveIni = $(this).find(".combatantIni").text();
|
|
});
|
|
|
|
// resort table
|
|
sortTable();
|
|
}
|
|
|
|
|
|
// add test combatant for testing purposes (duh)
|
|
function addTestCombatant() {
|
|
$("#addCombatantButton").click();
|
|
$("#combatantModalName").val("Goon1");
|
|
$("#combatantModalDice").val(2);
|
|
$("#combatantModalRea").val(6);
|
|
$("#combatantModalIni").val(12);
|
|
setTimeout(function(){
|
|
$("#combatantModalAddOkButton").click();
|
|
},500);
|
|
}
|
|
|
|
|
|
/*
|
|
* Initialize document
|
|
*/
|
|
|
|
$(document).ready(function(){
|
|
// add event handlers to navbar buttons
|
|
$("#addCombatantButton").on("click", handleAddButtonClick);
|
|
$("#newRoundButton").on("click", handleNewRoundButton);
|
|
|
|
// add event handlers to modal buttons
|
|
$("#combatantModalAddOkButton").on("click", addCombatant);
|
|
$("#combatantModalEditOkButton").on("click", editCombatant);
|
|
$("#confirmModalNewRoundOkButton").on("click", startNewRound);
|
|
$("#confirmModalRemoveCombatantOkButton").on("click", removeCombatant);
|
|
|
|
// always focus name input field when combatant modal appears
|
|
$('#combatantModal').on('shown.bs.modal', function() {
|
|
$('#combatantModalName').focus();
|
|
});
|
|
|
|
// always empty input fields when combatant modal disappears
|
|
$("#combatantModal").on('hidden.bs.modal', function (e) {
|
|
$("#combatantModal input[id*='combatantModal']").val("");
|
|
});
|
|
|
|
// Hide damage monitors after click somewhere else
|
|
$("html").on("click", function (e) {
|
|
if ( $(e.target).parents(".damage-monitor").length == 0 ) {
|
|
$(".damage-monitor:visible").css("display", "none");
|
|
}
|
|
|
|
});
|
|
|
|
addTestCombatant();
|
|
|
|
});
|