sr2ini/js/sr2ini.js
Tobias 208738531a - streamlined element IDs, function etc.
- sortTable() now adds contextual classes to combatantRows (depending on their ini value)
- moved all inline CSS styles to custom.css
2023-02-04 00:06:02 +01:00

338 lines
9.3 KiB
JavaScript

/*
* helper functions
*/
// roll for initiative with the given reaction and number of ini dice
function rollForInitiative(dice, rea) {
let ini = 0;
for ( let i = 0; i < parseInt(dice); i++ ) {
roll = Math.floor(Math.random() * 6) + 1;
ini += roll;
}
return ini + parseInt(rea);
}
// sorts the combatants by ini value
function sortTable() {
// sort rows
let $rows = $(".combatantRow").toArray().sort(function(a, b) {
return parseInt($(b).find(".combatantIni").text()) - parseInt($(a).find(".combatantIni").text());
});
// append rows in sorted order
for ( var i = 0; i < $rows.length; i++ ) {
$("#combatantsTable").append($rows[i]);
}
// compute highest ini
let iniValues = $.map( $(".combatantIni"), function(td, i) {
return parseInt($(td).text());
});
let iniMax = Math.max.apply(null, iniValues);
// add contextual classes to rows
$(".combatantRow").each( function() {
// default: remove previous classes, disable act button
$(this).removeClass("table-primary table-secondary").find(".act-button").prop("disabled", true).attr("aria-disabled", "true");
// ini is zero: add class
if ( parseInt($(this).find(".combatantIni").text()) == 0 ) {
$(this).addClass("table-secondary");
}
// ini is max and non-zero: add class, enable act button
else if ( parseInt($(this).find(".combatantIni").text()) == iniMax && iniMax > 0 ) {
$(this).addClass("table-primary").find(".act-button").prop("disabled", false).removeAttr("aria-disabled");
}
})
return;
}
/*
* Event handler functions
*/
// click handler for act buttons
function handleActButtonClick (e) {
// find current table row
let $tr = $(e.target).parents(".combatantRow");
let ini = $tr.find(".combatantIni").text();
// reduce ini by 10 but not lower than 0
ini = Math.max(parseInt(ini) - 10, 0);
// set new ini value
$tr.find(".combatantIni").text(ini);
// resort table
sortTable();
}
// click handler for add buttons
function handleAddButtonClick (e) {
// restyle modal
$("#combatantModal .modal-title").text("Add Combatant");
$("#combatantModalAddOkButton").show();
$("#combatantModalEditOkButton").hide();
// add handler for enter key
$("#combatantModal input[id*='combatantModal']").off("keydown");
$("#combatantModal input[id*='combatantModal']").on("keydown", function (e) {
if ( e.which == 13 || e.which == 10 ) {
addCombatant(e);
}
});
// show modal
$("#combatantModal").modal("show");
}
// click handler for edit buttons
function handleEditButtonClick (e) {
// find current table row
let $tr = $(e.target).parents(".combatantRow");
// restyle modal
$("#combatantModal .modal-title").text("Edit Combatant");
$("#combatantModalAddOkButton").hide();
$("#combatantModalEditOkButton").show();
// populate modal with values from row
$("#combatantModalName").val($tr.find(".combatantName").text());
$("#combatantModalDice").val($tr.find(".combatantDice").text());
$("#combatantModalRea").val($tr.find(".combatantRea").text());
$("#combatantModalIni").val($tr.find(".combatantIni").text());
// mark which row is being edited
$("#combatantModal").attr("data-row", $(".combatantRow").index($tr));
// add handler for enter key
$("#combatantModal input[id*='combatantModal']").off("keydown");
$("#combatantModal input[id*='combatantModal']").on("keydown", function (e) {
if ( e.which == 13 || e.which == 10 ) {
editCombatant(e);
}
});
// show modal
$("#combatantModal").modal("show");
}
// click handler for remove buttons
function handleRemoveButtonClick (e) {
// remove table row
$(e.target).parents(".combatantRow").remove();
}
/*
* Validation functions
*/
// validate a combatant row form by checking for all conditions, including regular HTML5 validation
function validateCombatant() {
// get input elements
let inputElements = {
name: $("#combatantModalName").get(0),
ini: $("#combatantModalIni").get(0),
dice: $("#combatantModalDice").get(0),
rea: $("#combatantModalRea").get(0)
};
// do standard HTML5 form validation first
// (makes sure that name is not empty and that all other values are numbers within their individual ranges)
let valid = true;
Object.values(inputElements).forEach(function(input) {
if ( ! input.reportValidity() ) {
valid = false;
}
})
if ( ! valid ) {
return false;
}
// now for some custom validation; first we need to get the input values
let ini = inputElements["ini"].value.trim();
let dice = inputElements["dice"].value.trim();
let rea = inputElements["rea"].value.trim();
// invalidate if ini, dice and rea are all empty
if ( ini == "" && ( dice == "" || rea == "" ) ) {
inputElements["ini"].setCustomValidity("Requiring values for ini dice and reaction, or initiative, or all three");
inputElements["ini"].reportValidity();
inputElements["ini"].setCustomValidity("");
return false;
}
// invalidate if dice or rea is empty but not both
if ( ( dice == "" ) != ( rea == "" ) ) {
inputElements["dice"].setCustomValidity("Values required for both dice and reaction, or none (in which case ini is required)");
inputElements["dice"].reportValidity();
inputElements["dice"].setCustomValidity("");
return false;
}
// ok then
return true;
}
/*
* Main functions
*/
// add new combatant
function addCombatant (e) {
e.preventDefault();
// validate form
if ( ! validateCombatant() ) {
return false;
}
// hide modal
$("#combatantModal").modal("hide");
// get values
let name = $("#combatantModalName").val().trim();
let ini = $("#combatantModalIni").val().trim();
let dice = $("#combatantModalDice").val().trim();
let rea = $("#combatantModalRea").val().trim();
// roll for initiative if ini is empty
ini = (ini != "") ? ini : rollForInitiative(dice, rea);
// construct jQuery object for table row
let $tr = $($.parseHTML( [
'<tr class="combatantRow">\n',
'<td class="combatantName" title="Combatant\'s name">', name, '</td>\n',
'<td class="combatantIni text-center" title="Initiative">', ini, '</td>\n',
'<td>\n',
'<div>\n',
'<table class="table table-sm table-borderless diceandrea">\n',
'<tr>\n',
'<td class="combatantDice text-end" title="Number of initiative dice">', dice, '</td>\n',
'<td class="text-center">D+</td>\n',
'<td class="combatantRea text-start" title="Reaction">', rea, '</td>\n',
'</tr>\n',
'</table>\n',
'</div>\n',
'</td>\n',
'<td>\n',
'<div class="btn-group d-flex">\n',
'<button type="button" class="btn btn-primary btn-rounded w-50 edit-button" title="Edit combatant\'s values">Edit</button>&nbsp;\n',
'<button type="button" class="btn btn-warning btn-rounded w-50 act-button" title="Act and reduce ini by 10">-10</button>&nbsp;\n',
'<button type="button" class="btn btn-danger btn-rounded w-50 remove-button" title="Remove combatant">X</button>\n',
'</div>\n',
'</td>\n',
'</tr>'].join("")
));
// add handlers to table row buttons
$tr.find("button.edit-button").on("click", handleEditButtonClick);
$tr.find("button.act-button").on("click", handleActButtonClick);
$tr.find("button.remove-button").on("click", handleRemoveButtonClick);
// add handlers to table cells (click to edit)
$tr.find("[class*='combatant']").on("click", handleEditButtonClick);
// add row to table and sort
$("#combatantsTable").append($tr);
sortTable();
}
// edit combatant values
function editCombatant (e) {
e.preventDefault();
// validate form
if ( ! validateCombatant() ) {
return false;
}
// hide modal
$("#combatantModal").modal("hide");
// get values
let name = $("#combatantModalName").val().trim();
let ini = $("#combatantModalIni").val().trim();
let dice = $("#combatantModalDice").val().trim();
let rea = $("#combatantModalRea").val().trim();
// roll for initiative if ini is empty
ini = (ini != "") ? ini : rollForInitiative(dice, rea);
// get correct row
let index = parseInt($("#combatantModal").attr("data-row"));
$tr = $("tr.combatantRow").eq(index);
// set new values
$tr.find(".combatantName").text(name);
$tr.find(".combatantDice").text(dice);
$tr.find(".combatantRea").text(rea);
$tr.find(".combatantIni").text(ini);
// sort table
sortTable();
// clean up
$("#combatantModal").removeAttr("data-row");
}
// start a new combat round
function newRound() {
// are there rows at all?
if ( $(".combatantRow").length == 0 ) {
return;
}
// reset ini values
$(".combatantRow").each( function() {
let $ini = $(this).find(".combatantIni");
let $dice = $(this).find(".combatantDice");
if ( $dice.text() == "" ) {
$ini.text(1);
$ini.text(1);
} else {
$ini.text(rollForInitiative($dice.text(), $(this).find(".combatantRea").text()));
}
});
// resort table
sortTable();
}
/*
* Initialize document
*/
$(document).ready(function(){
// add event handlers to navbar buttons
$("#addCombatantButton").on("click", handleAddButtonClick);
$("#newroundModalOkButton").on("click", newRound);
// add event handlers to modal buttons
$("#combatantModalAddOkButton").on("click", addCombatant);
$("#combatantModalEditOkButton").on("click", editCombatant);
// always focus name input field when combatant modal appears
$('#combatantModal').on('shown.bs.modal', function() {
$('#combatantModalName').focus();
})
// always empty input fields when combatant modal disappears
$("#combatantModal").on('hidden.bs.modal', function (e) {
$("#combatantModal input[id*='combatantModal']").val("");
})
});