/* * helper functions */ const penalty = [0, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4]; const damageMonitorHTML = ['\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '\n', '
00
LL
MM
SS
DD
'].join(""); // roll for initiative with the given reaction and number of ini dice function rollForInitiative(dice, rea) { let ini = 0; for ( let i = 0; i < parseInt(dice); i++ ) { roll = Math.floor(Math.random() * 6) + 1; ini += roll; } return ini + parseInt(rea); } // figure out whose action comes first out of two combatants a and b function whoGoesFirst(a, b) { let comparer = parseInt($(b).find(".combatantIni").text()) - parseInt($(a).find(".combatantIni").text()); if (comparer != 0) { return comparer; } else { let reaA = parseInt($(a).find(".combatantRea").text()); let reaB = parseInt($(b).find(".combatantRea").text()); reaA = isNaN(reaA) ? 0 : reaA; if (isNaN(reaB)) { reaB = 0; } console.log(reaA, reaB); return reaB - reaA; } } // sorts the combatants by ini value function sortTable() { // sort rows and append them in new order let $rows = $(".combatantRow").toArray().sort(whoGoesFirst); for ( var i = 0; i < $rows.length; i++ ) { $("#combatantsTable").append($rows[i]); } // add contectual classes to rows – currently for highest ini and ini = 0 // compute highest ini let iniValues = $.map( $(".combatantIni"), function(td, i) { return parseInt($(td).text()); }); let iniMax = Math.max.apply(null, iniValues); // add contextual classes to rows $(".combatantRow").each( function() { // always remove previous classes, disable act button $(this).removeClass("table-primary table-secondary").find(".act-button").prop("disabled", true).attr("aria-disabled", "true"); // add class if ini is zero if ( parseInt($(this).find(".combatantIni").text()) == 0 ) { $(this).addClass("table-secondary"); } // add class, enable act button if ini is max and non-zero else if ( parseInt($(this).find(".combatantIni").text()) == iniMax && iniMax > 0 ) { $(this).addClass("table-primary").find(".act-button").prop("disabled", false).removeAttr("aria-disabled"); } }) return; } // returns a combatant's effective ini value (modified by wound penalties) function getEffectiveIni(value, dmgLvl1, dmgLvl2) { let effectiveIni; // was function called with 1 argument (tr jQuery object)? if ( arguments.length == 1 && $(value).is("tr.combatantRow") ) { let trueIni = parseInt($(value).attr("data-true-ini")); let dmgStun = parseInt($(value).attr("data-damage-stun")) || 0; let dmgPhysical = parseInt($(value).attr("data-damage-physical")) || 0; effectiveIni = trueIni - penalty[dmgStun] - penalty[dmgPhysical]; } // or with 3 arguments (ini and dmg levels)? else if ( arguments.length == 3 ) { effectiveIni = parseInt(value) - penalty[parseInt(dmgLvl1)] - penalty[parseInt(dmgLvl2)]; } // else { return NaN; } console.log("effectiveIni is ", effectiveIni); return effectiveIni < 0 ? 0 : effectiveIni; } /* * Event handler functions */ // click handler for act buttons function handleActButtonClick (e) { // find current table row let $tr = $(e.target).parents(".combatantRow"); let ini = $tr.attr("data-true-ini"); // reduce ini by 10 but not lower than 0 ini = Math.max(parseInt(ini) - 10, 0); // set new ini value $tr.attr("data-true-ini", ini); $tr.find(".combatantIni").text(getEffectiveIni($tr)); // resort table sortTable(); } // click handler for add buttons function handleAddButtonClick (e) { // restyle modal $("#combatantModal .modal-title").text("Add Combatant"); $("#combatantModalAddOkButton").show(); $("#combatantModalEditOkButton").hide(); // add handler for enter key $("#combatantModal input[id*='combatantModal']").off("keydown"); $("#combatantModal input[id*='combatantModal']").on("keydown", function (e) { if ( e.which == 13 || e.which == 10 ) { addCombatant(e); } }); // show modal $("#combatantModal").modal("show"); } // click handler for damage buttons function handleDamageButtonClick (e) { let display = $(e.target).parents(".damage-dropdown").find(".damage-monitor").css("display"); $(e.target).parents(".damage-dropdown").find(".damage-monitor").css("display", display == "block" ? "none" : "block"); return false; } // click handler for damage monitor fields function handleDamageMonitorClick (e) { let $td = $(e.target); let $tr = $td.parents("tr.combatantRow"); let damageType; let otherDamageLevel // calculate new damage level and type let damageLevel = $td.parent().index(); if ( $td.hasClass("damage-stun") ) { damageType = "stun"; otherDamageLevel = $tr.attr("data-damage-physical") ? parseInt($tr.attr("data-damage-physical")) : 0; } else if ( $td.hasClass("damage-physical") ) { damageType = "physical"; otherDamageLevel = $tr.attr("data-damage-stun") ? parseInt($tr.attr("data-damage-stun")) : 0; } else { return false; } // add damage level to table row as as data attribute $tr.attr("data-damage-" + damageType, damageLevel); // select/unselect damage boxes $td.addClass("selected"); $td.parent().nextAll().children("td.damage-" + damageType).removeClass("selected"); $td.parent().prevAll().children("td.damage-" + damageType).addClass("selected"); // recalculate effective ini and resort $tr.find(".combatantIni").text(getEffectiveIni($tr)); sortTable(); return false; } // click handler for edit buttons function handleEditButtonClick (e) { // find current table row let $tr = $(e.target).parents(".combatantRow"); // restyle modal $("#combatantModal .modal-title").text("Edit Combatant"); $("#combatantModalAddOkButton").hide(); $("#combatantModalEditOkButton").show(); // populate modal with values from row $("#combatantModalName").val($tr.find(".combatantName").text()); $("#combatantModalDice").val($tr.find(".combatantDice").text()); $("#combatantModalRea").val($tr.find(".combatantRea").text()); $("#combatantModalIni").val($tr.attr("data-true-ini")); //TODO: show effective ini in modal // mark which row is being edited $("#combatantModal").attr("data-row", $(".combatantRow").index($tr)); // add handler for enter key $("#combatantModal input[id*='combatantModal']").off("keydown"); $("#combatantModal input[id*='combatantModal']").on("keydown", function (e) { if ( e.which == 13 || e.which == 10 ) { editCombatant(e); } }); // show modal $("#combatantModal").modal("show"); } // click handler for remove buttons function handleRemoveButtonClick (e) { // remove table row $(e.target).parents(".combatantRow").remove(); } /* * Validation functions */ // validate a combatant row form by checking for all conditions, including regular HTML5 validation function validateCombatant() { // get input elements let inputElements = { name: $("#combatantModalName").get(0), ini: $("#combatantModalIni").get(0), dice: $("#combatantModalDice").get(0), rea: $("#combatantModalRea").get(0) }; // do standard HTML5 form validation first // (makes sure that name is not empty and that all other values are numbers within their individual ranges) let valid = true; Object.values(inputElements).forEach(function(input) { if ( ! input.reportValidity() ) { valid = false; } }) if ( ! valid ) { return false; } // now for some custom validation; first we need to get the input values let ini = inputElements["ini"].value.trim(); let dice = inputElements["dice"].value.trim(); let rea = inputElements["rea"].value.trim(); // invalidate if ini, dice and rea are all empty if ( ini == "" && ( dice == "" || rea == "" ) ) { inputElements["ini"].setCustomValidity("Requiring values for ini dice and reaction, or initiative, or all three"); inputElements["ini"].reportValidity(); inputElements["ini"].setCustomValidity(""); return false; } // invalidate if dice or rea is empty but not both if ( ( dice == "" ) != ( rea == "" ) ) { inputElements["dice"].setCustomValidity("Values required for both dice and reaction, or none (in which case ini is required)"); inputElements["dice"].reportValidity(); inputElements["dice"].setCustomValidity(""); return false; } // ok then return true; } /* * Main functions */ // add new combatant function addCombatant (e) { e.preventDefault(); // validate form if ( ! validateCombatant() ) { return false; } // hide modal $("#combatantModal").modal("hide"); // get values let name = $("#combatantModalName").val().trim(); let ini = $("#combatantModalIni").val().trim(); let dice = $("#combatantModalDice").val().trim(); let rea = $("#combatantModalRea").val().trim(); //TODO: retrieve initial damage levels // roll for initiative if necessary ini = (ini != "") ? ini : rollForInitiative(dice, rea); // TODO: actually calculate effective ini let effectiveIni = getEffectiveIni(ini, 0, 0); console.log("effective ini = ", effectiveIni); // construct jQuery object for table row let $tr = $($.parseHTML( [ '\n', //TODO: add data-damage-* attributes with initial damage levels '', name, '\n', '', effectiveIni, '\n', '', dice, 'D+', rea, '\n', '\n', '
\n', '\n', '\n', '
\n', '\n', damageMonitorHTML + "\n", '
\n', '
\n', '\n', ''].join("") )); //TODO: mark initial damage levels with .selected class // add handlers to table row buttons $tr.find("button.edit-button").on("click", handleEditButtonClick); $tr.find("button.act-button").on("click", handleActButtonClick); $tr.find("button.remove-button").on("click", handleRemoveButtonClick); $tr.find("button.damage-button").on("click", handleDamageButtonClick); // add handler to table cells (click to edit) $tr.find(".combatantName, .combatantIni, .combatantDiceAndRea").on("click", handleEditButtonClick); // add handler to damage monitor $tr.find(".damage-stun, .damage-physical").on("click", handleDamageMonitorClick); // add row to table and sort $("#combatantsTable").append($tr); sortTable(); } // edit combatant values function editCombatant (e) { e.preventDefault(); // validate form if ( ! validateCombatant() ) { return false; } // hide modal $("#combatantModal").modal("hide"); // get values let name = $("#combatantModalName").val().trim(); let ini = $("#combatantModalIni").val().trim(); let dice = $("#combatantModalDice").val().trim(); let rea = $("#combatantModalRea").val().trim(); // roll for initiative if ini is empty ini = (ini != "") ? ini : rollForInitiative(dice, rea); // get correct row let index = parseInt($("#combatantModal").attr("data-row")); $tr = $("tr.combatantRow").eq(index); // set new values $tr.find(".combatantName").text(name); $tr.find(".combatantDice").text(dice); $tr.find(".combatantRea").text(rea); $tr.attr("data-true-ini", ini); $tr.find(".combatantIni").text(getEffectiveIni($tr)); // sort table sortTable(); // clean up $("#combatantModal").removeAttr("data-row"); } // start a new combat round function newRound() { // are there rows at all? if ( $(".combatantRow").length == 0 ) { return; } // reset ini values $(".combatantRow").each( function() { let effectiveIni = $(this).find(".combatantIni").text(); let dice = $(this).find(".combatantDice").text(); if ( dice == "" ) { $(this).attr("data-true-ini", "1"); } else { $(this).attr("data-true-ini", rollForInitiative(dice, $(this).find(".combatantRea").text())); } $(this).find(".combatantIni").text(getEffectiveIni($(this))); }); // resort table sortTable(); } // add test combatant for testing purposes (duh) function addTestCombatant() { $("#addCombatantButton").click(); $("#combatantModalName").val("Goon1"); $("#combatantModalDice").val(2); $("#combatantModalRea").val(6); $("#combatantModalIni").val(12); setTimeout(function(){ $("#combatantModalAddOkButton").click(); },500); } /* * Initialize document */ $(document).ready(function(){ // add event handlers to navbar buttons $("#addCombatantButton").on("click", handleAddButtonClick); $("#newroundModalOkButton").on("click", newRound); // add event handlers to modal buttons $("#combatantModalAddOkButton").on("click", addCombatant); $("#combatantModalEditOkButton").on("click", editCombatant); // always focus name input field when combatant modal appears $('#combatantModal').on('shown.bs.modal', function() { $('#combatantModalName').focus(); }); // always empty input fields when combatant modal disappears $("#combatantModal").on('hidden.bs.modal', function (e) { $("#combatantModal input[id*='combatantModal']").val(""); }); // Hide damage monitors if mouse is clicked outside $("html").on("click", function(e) { $(".damage-monitor:visible").css("display", "none"); }); addTestCombatant(); });