/* * helper functions */ // roll for initiative with the given reaction and number of ini dice function rollForInitiative(dice, rea) { let ini = 0; for ( let i = 0; i < parseInt(dice); i++ ) { roll = Math.floor(Math.random() * 6) + 1; // console.log(roll); ini += roll; } return ini + parseInt(rea); } // sorts the combatants by ini value function sortTable() { console.log("OK let's sort"); let $table = $("table#combatants"); let $rows = $table.find("tr.combRow").toArray().sort(function(a, b) { return $(b).attr("data-ini") - $(a).attr("data-ini"); }); for ( var i = 0; i < $rows.length; i++ ) { $table.append($rows[i]); } } /* * Event handler functions */ // blur handler for input elements (blur is triggered when an element loses focus) that checks if validation is required function handleBlur (e) { let $tr = $(e.target).parents("tr"); // trigger validation check only if focus is not going to another input in the same row if ( ( ! ( $(e.relatedTarget).is("input") && $(e.relatedTarget).parents("tr") == $tr ) ) ) { // validation check if ( ! validateCombRowValues($tr) ) { e.preventDefault(); return false; } // did Ini value stay the same? do nothing then if ( $tr.find(".combIni")[0].value == $tr.attr("data-ini") ) { return true; } // Ini value changed => reposition row $tr.attr("data-ini", $tr.find(".combIni")[0].value); sortTable() } } // click handler for act buttons function handleActButtonClick (e) { // find current table row let $tr = $(e.target).parents("tr.combRow"); let input = $tr.find(".combIni")[0]; // reduce ini by 10 but not lower than 0 input.value = Math.max(parseInt(input.value) - 10, 0); $tr.attr("data-ini", input.value); // resort table sortTable(); } // click handler for remove buttons function handleRemoveButtonClick (e) { // remove table row $(e.target).parents("tr.combRow").remove(); } /* * Validation functions */ // validate a combatant row form by checking for all conditions, including regular HTML5 validation function validateCombRowValues(tr) { // let inputElements = $($tr).find("input[class*='comb']").toArray(); let inputElements = { name: $(tr).find("input[class*='combName']").get(0), ini: $(tr).find("input[class*='combIni']").get(0), dice: $(tr).find("input[class*='combDice']").get(0), rea: $(tr).find("input[class*='combRea']").get(0) }; // do standard HTML5 form validation first (makes sure that name is not empty and that all other values are numbers within their individual ranges) let valid = true; Object.values(inputElements).forEach(function(input) { if ( ! input.reportValidity() ) { valid = false; } }) /* for (let input in inputElements) { if ( ! input.reportValidity() ) { valid = false; break } } */ if ( ! valid ) { return false; } // now some custom validation // first get values let ini = inputElements["ini"].value.trim(); let dice = inputElements["dice"].value.trim(); let rea = inputElements["rea"].value.trim(); // invalidate if ini, dice and rea are all empty if ( ini == "" && ( dice == "" || rea == "" ) ) { inputElements["ini"].setCustomValidity("Requiring values for ini dice and reaction, or initiative, or all three"); inputElements["ini"].reportValidity(); inputElements["ini"].setCustomValidity(""); return false; } // invalidate if dice or rea is empty but not both if ( ( dice == "" ) != ( rea == "" ) ) { inputElements["dice"].setCustomValidity("Values required for both dice and reaction, or none (in which case ini is required)"); inputElements["dice"].reportValidity(); inputElements["dice"].setCustomValidity(""); return false; } // invalidate if value for ini doesn't align with values for dice+rea /* if ( ini != "" && dice != "" && rea != "" ) { let d = parseInt(dice); let r = parseInt(rea); if ( ini < d+r || ini > d*6+r ) { inputElements["ini"].setCustomValidity("Impossible to reach initiative " + ini + " with " + dice + "D6+" + rea + ", please adjust ini or leave empty"); inputElements["ini"].reportValidity(); inputElements["ini"].setCustomValidity(""); return false; } }*/ // ok fine return true; } /* * Main functions */ /* // inserts a combatant table row (in form of a jQuery object) at the correct position in the table function insertCombRow($tr) { let ini = parseInt($tr.find(".combIni").val()); let $combRows = $("tr.combRow"); console.log($("tbody#sortable")); // find correct position for new row // no combatants in table => put new row below the form row if ( $combRows.length == 0 ) { $("tbody#sortable").append($tr); } // ini is less than the lowest in table => put new row at the end else if ( ini < parseInt($combRows.last().find(".combIni").val() ) ) { $combRows.last().after($tr); } // ok, compare ini with the ones in table (top to bottom) else { for ( let i = 0; i < $combRows.length; i++ ) { let currentRowIni = parseInt($combRows.eq(i).find(".combIni").val()); // ini larger than the one already in table? insert before that row if ( ini > currentRowIni ) { $combRows.eq(i).before($tr); break; } // ini equal to the one already in table => compare rea else if ( ini == currentRowIni ) { let rea = parseInt($tr.find(".combRea").val()); let currentRowRea = parseInt($combRows.eq(i).find(".combRea").val()); console.log("rea is " + rea + " and currentRowRea is " + currentRowRea); // one or two values for rea missing, or new row rea larger than current row rea => insert before if ( rea != NaN && currentRowRea != NaN && rea > currentRowRea ) { $combRows.eq(i).before($tr); break; } // we're already at the last row => insert after if ( i + 1 == $combRows.length ) { $combRows.eq(i).after($tr); } } } } } */ // add new combatant function addCombatant (e) { if ( ! validateCombRowValues($("#addCombForm")) ) { return; } // get values let name = $("#addCombModal .combName").val().trim(); let ini = $("#addCombModal .combIni").val().trim(); let dice = $("#addCombModal .combDice").val().trim(); let rea = $("#addCombModal .combRea").val().trim(); // roll for initiative if ini is empty ini = (ini != "") ? ini : rollForInitiative(dice, rea); // construct jQuery object for table row let $tr = $($.parseHTML( [ '