- added webmanifest to make a progressive web app (installability not tested yet)
- dependencies (jQuery etc.) are now included
- reduced dependency size by importing Bootstrap's modal.js only instead of bootstrap.js
- svg is now embedded into HTML, not loaded from file (loading from file buts off dependencies, namely the font for the -10 icon)
- started cleaning up CSS file
- started removing unnecessary classes and replacing single property Bootstrap classes with the property itself
- need to slide them to the correct position
- was not able to style the activating button (yet); turns out there is no CSS selector for elements preceding a specific element
- you can now view and edit damage levels in the combatant modal
- added Apply button to combatant modal
- added submenu to action buttons
- added clone button to actions
- moved remove button from damage monitor to submenu
- removed zero-row from damage monitor; damage buttons now toggle
- added decreasing z-indexes on sorted combatant-rows to mitigate a weird bug where damage monitors would be displayed under instead of over the rows
* switched from CSS to SCSS
* changed all HTML class names, IDs etc. from camelCase to kebab-case
* bootstrap and jquery are now being imported from index.html again, not throug imports
* loading augmented-ui now
- combatantModal now displays wound penalties
- when two combatants have the same ini: only compare reaction values if both are set, report tie otherwise
- elegantified certain commands, e.g. retrieving damage type in applyDamage (formerly handleDamageMonitorClick)
- rearranged some of the functions in sr2ini.js
- changed way to show/hide .damage-monitor elements; now works via bootstrap class "d-none" instead of changing "display" attribute
- same for modal OK buttons