changed calculation of effective initiative so that it never returns negative values; also added functions to module.exports

This commit is contained in:
Tobias 2023-08-31 15:48:34 +02:00
parent 6c4714048f
commit 62d86f12f0

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@ -105,9 +105,9 @@ function whoGoesFirst(a, b) {
// compute a combatant's effective ini value (modified by wound penalties)
function getEffectiveIni(tr) {
// return -1 if combatant is K.O. or dead
// return 0 if combatant is K.O. or dead
if ($(tr).hasClass("ko-or-dead")) {
return -1;
return 0;
}
// otherwise compute effective ini (true ini minus wound penalties)
let effectiveIni = parseInt($(tr).attr("data-true-ini")) - DAMAGE_PENALTY[parseInt($(tr).attr("data-damage-stun")) || 0] - DAMAGE_PENALTY[parseInt($(tr).attr("data-damage-physical")) || 0];
@ -511,4 +511,4 @@ $(document).ready(function () {
addTestCombatant();
});
module.exports = { rollForInitiative, validateCombatant };
module.exports = { rollForInitiative, validateCombatant, whoGoesFirst, getEffectiveIni };