refactored much of the code to call functions with parameters whenever possible (instead of the functions pulling their input data from global vars or the DOM); added an index to each row; #combatant-form now encapsulates all input elements
This commit is contained in:
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19
TODO.md
19
TODO.md
@ -142,15 +142,23 @@
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- CORS-Fehler im Firefox vermeiden: about:config -> content.cors.disable = true
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- letztes Problem (hoffentlich): die Links zu den android-chrome-XYZxXYZ Icons im site.webmanifest stimmen nicht
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- hab site.manifest nach src/ verschoben und die Links angepasst -> jetzt scheint's zu gehen
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### open
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- x focus-related stuff
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- x enter key doesn't work right away after clicking add button
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- x wenn ein damage monitor offen ist und ich auf add combatant clicke, springt der Fokus nicht zuverlässig ins erste input feld
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- x after pressing damage level button, focus moves to first table row act button
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- it's probably b/c I resort the table
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- x Geheimfunktion, um Eclipse, Solitaire, Pi und Q zu adden: hold navbar title
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- x refactor (in neuem Branch):
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- jede combatant tablerow kriegt eine unique #id
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- Funktionen holen sich ihre Infos Infos nicht mehr aus dem DOM, sondern kriegen sie als Parameter übergeben
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- tablerow id
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- table
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- modal
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- …
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### open
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- focus trapping im modal fkt. nur rückwärts (shift-tab), aber nicht vorwärts
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- wenn ich in einem modal mit Tab durchgehe und zu den Buttons ganz unten komme, bewegt sich der untere Rand des Modals ab und auf
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- comments with general info in source files?
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@ -178,8 +186,6 @@
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- sr2ini.js: test combatant
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- git: user.name, user.email
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- git commits, ggf. tags
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- Seite als Web App auf FF4And installable machen
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- mal sehen …
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- Animationen? Transitions?
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- deployment: dist/* soll direkt auf hermes hochgeladen werden
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- HTML soll nicht in eine Zeile umgedingst werden, das sieht doch nicht aus
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@ -190,7 +196,6 @@
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- falls ja: .htmlnanorc anlegen, s. https://parceljs.org/languages/html/#minification und https://htmlnano.netlify.app/modules#collapsewhitespace
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- nicetohave: Wenn ich rea editiere, könnte sich die ini automatisch anpassen -> da müsste ich aber die Würfelergebnisse für speichern
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- nicetohave: Anzeige, wieviele Aktionen einer hat u.d wieviele davon schon verbraucht sind
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- Sache mit dem ServiceWorker mal richtig angehen
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- x progressive web app
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- x Service Worker einrichten, um die Dateien lokal zu cachen
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@ -4,9 +4,9 @@
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"description": "Simple Initiative tracker for Shadowrun 2e",
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"private": true,
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"author": {
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"name": "Eclipse729",
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"name": "Eclipse",
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"email": "eclipse@unterdemradar.de",
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"url": "https://git.unterdemradar.de"
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"url": "https://git.unterdemradar.de/eclipse"
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},
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"homepage": "https://unterdemradar.de/sr2ini/",
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"license": "ISC",
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@ -52,10 +52,5 @@
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"augmented-ui": "^2.0.0",
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"bootstrap": "^5.2.3",
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"jquery": "^3.6.3"
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},
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"comments": {
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"dependencies": {
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"@parcel/service-worker": "^2.8.3"
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}
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}
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}
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@ -29,7 +29,7 @@
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<!-- navbar -->
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<div class="container">
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<header class="navbar navbar-expand" data-augmented-ui="tl-2-clip-x tr-clip-y bl-clip-y br-2-clip-x b-scoop-x both">
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<span class="navbar-brand ps-4">SR2 Initiative Tracker</span>
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<span id="navbar-title" class="navbar-brand ps-4">SR2 Initiative Tracker</span>
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<nav class="container-fluid justify-content-end" aria-label="Main navigation">
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<button type="submit" class="sr2-button" id="add-combatant-button" title="Add combatant" data-bs-toggle="modal" data-bs-target="#combatant-modal"><svg viewbox="0 0 512 512"><use href="#add" /></svg>
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</button>
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@ -70,8 +70,8 @@
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</div>
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<div class="modal-footer" data-augmented-ui="inlay">
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<button type="button" class="sr2-button" data-bs-dismiss="modal">Cancel</button>
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<button type="submit" class="sr2-button" id="confirm-modal-new-round-ok-button" data-bs-dismiss="modal">OK</button>
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<button type="submit" class="sr2-button display-none" id="confirm-modal-remove-combatant-ok-button" data-bs-dismiss="modal">OK</button>
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<button type="button" class="sr2-button" id="confirm-modal-new-round-ok-button" data-bs-dismiss="modal">OK</button>
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<button type="button" class="sr2-button display-none" id="confirm-modal-remove-combatant-ok-button" data-bs-dismiss="modal">OK</button>
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</div>
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</div>
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</div>
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@ -85,8 +85,8 @@
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<h2 class="modal-title">Add New Combatant</h2>
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<button type="button" class="sr2-button" data-bs-dismiss="modal" aria-label="Close">✖</button>
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</div>
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<div class="modal-body" data-augmented-ui="inlay">
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<form id="combatant-form" name="combatant-modal-form" class="was-validated" onsubmit="return false;">
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<form id="combatant-form" name="combatant-modal-form" class="was-validated" onsubmit="return false;">
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<div class="modal-body" data-augmented-ui="inlay">
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<div>
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<input type="text" maxlength="40" class="form-control form-control-sm" id="combatant-modal-name" form="combatant-form" placeholder="Name" required>
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</div>
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@ -108,14 +108,14 @@
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<input type="range" class="form-range" min="0" max="10" value="0" id="combatant-modal-physical" list="damage-level">
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</div>
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</div>
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</form>
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</div>
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<div class="modal-footer" data-augmented-ui="inlay">
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<button type="button" class="sr2-button" id="combatant-modal-cancel-button" data-bs-dismiss="modal">Cancel</button>
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<button type="submit" class="sr2-button" id="combatant-modal-add-apply-button">Apply</button>
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<button type="submit" class="sr2-button" id="combatant-modal-add-ok-button" data-bs-dismiss="modal">>OK</button>
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<button type="submit" class="sr2-button display-none" id="combatant-modal-edit-ok-button" data-bs-dismiss="modal">>OK</button>
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</div>
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</div>
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<div class="modal-footer" data-augmented-ui="inlay">
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<button type="button" class="sr2-button" id="combatant-modal-cancel-button" data-bs-dismiss="modal">Cancel</button>
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<button type="button" class="sr2-button" id="combatant-modal-add-apply-button">Apply</button>
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<button type="button" class="sr2-button" id="combatant-modal-add-ok-button" data-bs-dismiss="modal">OK</button>
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<button type="button" class="sr2-button display-none" id="combatant-modal-edit-ok-button" data-bs-dismiss="modal">OK</button>
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</div>
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</form>
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</div>
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</div>
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</div>
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@ -190,7 +190,7 @@
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<!-- footer -->
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<div class="footer-container container">
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<footer data-augmented-ui="tl-clip br-clip both">
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<p><a href="https://git.unterdemradar.de/tobias/sr2ini" tabindex="-1" title="sr2ini">sr2ini</a> | Copyright (C) 2023 by Eclipse729 | background by <a href="https://www.deviantart.com/xxaries1970xx" tabindex="-1" title="xxAries1970xx on DeviantArt">xxAries1970xx</a></p>
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<p><a href="https://git.unterdemradar.de/eclipse/sr2ini" tabindex="-1" title="sr2ini">sr2ini</a> | Copyright (C) 2022-23 by <a href="https://git.unterdemradar.de/eclipse">Eclipse</a> | background by <a href="https://www.deviantart.com/xxaries1970xx" tabindex="-1" title="xxAries1970xx on DeviantArt">xxAries1970xx</a></p>
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</footer>
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</div>
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</body>
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393
src/js/sr2ini.js
393
src/js/sr2ini.js
@ -13,7 +13,7 @@ const bs = require("../../node_modules/bootstrap/js/dist/modal.js");
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const DAMAGE_PENALTY = [0, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4];
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const DAMAGE_NIVEAU = ["", "L", "M", "S", "D"];
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const COMBATANT_TABLE_ROW = [
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const $COMBATANT_TABLE_ROW = $($.parseHTML([
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'<tr class="combatant-row" data-true-ini="">\n',
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'<td class="combatant-name" title="Combatant\'s name" data-bs-toggle="modal" data-bs-target="#combatant-modal" data-augmented-ui="both"></td>\n',
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'<td class="combatant-ini" title="Effective initiative (w/ wound penalties)" data-bs-toggle="modal" data-bs-target="#combatant-modal" data-augmented-ui="both"></td>\n',
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@ -24,9 +24,23 @@ const COMBATANT_TABLE_ROW = [
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'</div>\n',
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'<div class="damage-dropdown">\n',
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'<button type="button" class="sr2-button damage-button" title="Take damage"><svg viewbox="0 0 512 512"><use href="#take-damage" /></svg></button>\n',
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'<div class="damage-monitor" data-augmented-ui="tl-scoop bl-clip-y tr-clip-y br-scoop both">\n',
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'<table>\n',
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'<tr><td><button type="button" class="damage-stun active" title="Light stun damage" tabindex="-1">L</button></td><td><button type="button" class="damage-physical active" title="Light physical damage" tabindex="-1">L</button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" title="Medium stun damage" tabindex="-1">M</button></td><td><button type="button" class="damage-physical active" title="Medium physical damage" tabindex="-1">M</button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" title="Severe stun damage" tabindex="-1">S</button></td><td><button type="button" class="damage-physical active" title="Severe physical damage" tabindex="-1">S</button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" title="K.O." tabindex="-1"><svg viewbox="0 0 512 512"><use href="#ko" /></svg></button></td><td><button type="button" class="damage-physical active" title="Dead" tabindex="-1"><svg viewbox="0 0 512 512"><use href="#dead" /></svg></button></td></tr>\n',
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'</table>\n',
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'</div>\n',
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'</div>\n',
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'<div class="actions-dropdown">\n',
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'<button type="button" class="sr2-button actions-button" title="More actions"><svg viewbox="0 0 512 512"><use href="#more-actions" /</svg></button>\n',
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'<button type="button" class="sr2-button more-actions-button" title="More actions"><svg viewbox="0 0 512 512"><use href="#more-actions" /</svg></button>\n',
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'<div class="actions-menu" data-augmented-ui="tl-scoop bl-clip-y tr-clip-y br-scoop both">\n',
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'<button type="button" class="sr2-button edit-button" title="Edit combatant" data-bs-toggle="modal" data-bs-target="#combatant-modal" tabindex="-1"><svg viewbox="0 0 512 512"><use href="#edit" /></svg></button>\n',
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'<button type="button" class="sr2-button clone-button" title="Clone combatant" data-bs-toggle="modal" data-bs-target="#combatant-modal" tabindex="-1"><svg viewbox="0 0 512 512"><use href="#clone" /></svg></button>\n',
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@ -34,32 +48,28 @@ const COMBATANT_TABLE_ROW = [
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'</div>\n',
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'</div>\n',
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'</td>\n',
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'</tr>'].join("");
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'</tr>'].join("")));
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const DAMAGE_MONITOR_HTML = [
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'<div class="damage-monitor" data-augmented-ui="tl-scoop bl-clip-y tr-clip-y br-scoop both">\n',
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'<table>\n',
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'<tr><td><button type="button" class="damage-stun active" title="Light stun damage" tabindex="-1">L</button></td><td><button type="button" class="damage-physical active" title="Light physical damage" tabindex="-1">L</button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" title="Medium stun damage" tabindex="-1">M</button></td><td><button type="button" class="damage-physical active" title="Medium physical damage" tabindex="-1">M</button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" title="Severe stun damage" tabindex="-1">S</button></td><td><button type="button" class="damage-physical active" title="Severe physical damage" tabindex="-1">S</button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" tabindex="-1"> </button></td><td><button type="button" class="damage-physical active" tabindex="-1"> </button></td></tr>\n',
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'<tr><td><button type="button" class="damage-stun active" title="K.O." tabindex="-1"><svg viewbox="0 0 512 512"><use href="#ko" /></svg></button></td><td><button type="button" class="damage-physical active" title="Dead" tabindex="-1"><svg viewbox="0 0 512 512"><use href="#dead" /></svg></button></td></tr>\n',
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'</table>\n',
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'</div>'].join("");
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const STUN_BADGE_HTML = '<sup><span class="badge bg-warning translate-middle stun-badge" title="Stun damage niveau"></span></sup>';
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const PHYSICAL_BADGE_HTML = '<sub><span class="badge bg-danger translate-middle physical-badge" title="Physical damage niveau"></span></sub>';
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const $STUN_BADGE_HTML = $($.parseHTML('<sup><span class="badge bg-warning translate-middle stun-badge" title="Stun damage niveau"></span></sup>'));
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const $PHYSICAL_BADGE_HTML = $($.parseHTML('<sub><span class="badge bg-danger translate-middle physical-badge" title="Physical damage niveau"></span></sub>'));
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/*
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* helper functions
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* helper class and functions
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*/
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// this class generates unique IDs
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// thx to stackoverflow user user1005939 (https://stackoverflow.com/questions/26203453/jquery-generate-unique-ids#comment128736848_33226136)
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class IDGenerator {
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#id = 0;
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get next() { return this.#id++; }
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}
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// IDGenerator instance that will be used to generate combatant IDs
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var idGen = new IDGenerator();
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// roll for initiative with the given reaction and number of ini dice
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function rollForInitiative(dice, rea) {
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if (isNaN(parseInt(dice)) || isNaN(parseInt(rea))) {
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@ -93,28 +103,61 @@ function whoGoesFirst(a, b) {
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// compute a combatant's effective ini value (modified by wound penalties)
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function getEffectiveIni(tr) {
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let $tr = $(tr);
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// return 0 if combatant is K.O. or dead
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if ($(tr).hasClass("ko-or-dead")) {
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return 0;
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if ($tr.hasClass("ko-or-dead")) {
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return -1;
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}
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// otherwise compute effective ini (true ini minus wound penalties)
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let effectiveIni = parseInt($(tr).attr("data-true-ini")) - DAMAGE_PENALTY[parseInt($(tr).attr("data-damage-stun")) || 0] - DAMAGE_PENALTY[parseInt($(tr).attr("data-damage-physical")) || 0];
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let effectiveIni = parseInt($tr.attr("data-true-ini")) - DAMAGE_PENALTY[parseInt($tr.attr("data-damage-stun")) || 0] - DAMAGE_PENALTY[parseInt($tr.attr("data-damage-physical")) || 0];
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return Math.max(effectiveIni, 0);
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}
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// add test combatant for testing purposes (duh)
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function addTestCombatant() {
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function getStatsFromCombatantModal() {
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return {
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name: $("#combatant-modal-name").val().trim(),
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ini: $("#combatant-modal-ini").val().trim(),
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dice: $("#combatant-modal-dice").val().trim(),
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rea: $("#combatant-modal-rea").val().trim(),
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stun: $("#combatant-modal-stun").val() || "0",
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physical: $("#combatant-modal-physical").val() || "0"
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}
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};
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function addTestCombatants() {
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// Eclipse
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// $("#add-combatant-button").click();
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$("#combatant-modal-name").val("Eclipse");
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$("#combatant-modal-dice").val(3);
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$("#combatant-modal-rea").val(6);
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// $("#combatant-modal-ini").val(12);
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addCombatant();
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// setTimeout( () => $("#combatant-modal-add-ok-button").click(), 500);
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$("#combatant-modal-dice").val("3");
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$("#combatant-modal-rea").val("6");
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$("#combatant-modal-stun").val("0");
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$("#combatant-modal-physical").val("0");
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handleCombatantModalAddApplyButtonClick();
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// Solitaire
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$("#combatant-modal-name").val("Solitaire");
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$("#combatant-modal-dice").val("3");
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$("#combatant-modal-rea").val("17");
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$("#combatant-modal-stun").val("0");
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$("#combatant-modal-physical").val("0");
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handleCombatantModalAddApplyButtonClick();
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// Q
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$("#combatant-modal-name").val("Q");
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$("#combatant-modal-dice").val("2");
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$("#combatant-modal-rea").val("9");
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$("#combatant-modal-stun").val("0");
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$("#combatant-modal-physical").val("0");
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handleCombatantModalAddApplyButtonClick();
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// Pie
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$("#combatant-modal-name").val("Pie");
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$("#combatant-modal-dice").val("3");
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$("#combatant-modal-rea").val("19");
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$("#combatant-modal-stun").val("0");
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$("#combatant-modal-physical").val("0");
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handleCombatantModalAddApplyButtonClick();
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}
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/*
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* Event handler functions
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*/
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@ -123,10 +166,9 @@ function addTestCombatant() {
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||||
function handleActButtonClick(event) {
|
||||
// reduce ini by 10 but not lower than 0
|
||||
let ini = Math.max(parseInt($(event.target).parents(".combatant-row").attr("data-true-ini")) - 10, 0);
|
||||
// set new ini value
|
||||
$(event.target).parents(".combatant-row").attr("data-true-ini", ini);
|
||||
// resort table
|
||||
sortTable();
|
||||
updateTable($("#combatants-table"));
|
||||
}
|
||||
|
||||
// click handler for add button
|
||||
@ -135,15 +177,16 @@ function handleAddButtonClick(event) {
|
||||
$("#combatant-modal .modal-title").text("Add Combatant");
|
||||
$("#combatant-modal-add-ok-button, #combatant-modal-add-apply-button").removeClass("display-none");
|
||||
$("#combatant-modal-edit-ok-button").addClass("display-none");
|
||||
// set default values
|
||||
// clear values
|
||||
$("#combatant-modal-stun, #combatant-modal-physical").val("0");
|
||||
// $("#combatant-modal-name #combatant-modal-ini #combatant-modal-dice #combatant-modal-rea").val("");
|
||||
// preset values
|
||||
$("#combatant-modal-name").val("Goon 1");
|
||||
$("#combatant-modal-dice").val("2");
|
||||
$("#combatant-modal-rea").val("7");
|
||||
// set damage sliders to zero
|
||||
$("#combatant-modal-stun, #combatant-modal-physical").val("0");
|
||||
// add handler for enter key
|
||||
$("#combatant-modal input[id*='combatant-modal']").off("keydown");
|
||||
$("#combatant-modal input[id*='combatant-modal']").on("keydown", (e) => {
|
||||
$("#combatant-modal input[id*='combatant-modal']").on("keydown", e => {
|
||||
if (e.which == 13 || e.which == 10) {
|
||||
handleCombatantModalAddOkButtonClick(e);
|
||||
}
|
||||
@ -178,25 +221,55 @@ function handleCloneButtonClick(event) {
|
||||
|
||||
// click handler for combatant modal OK button (add mode)
|
||||
function handleCombatantModalAddOkButtonClick(event) {
|
||||
if (validateCombatant()) {
|
||||
// bs.getInstance($("#combatant-modal")).hide();
|
||||
addCombatant();
|
||||
// validate
|
||||
if ( ! validateCombatant($("#combatant-form").get(0))) {
|
||||
return false;
|
||||
}
|
||||
// hide modal
|
||||
bs.getInstance($("#combatant-modal")).hide();
|
||||
// everything else can be handled by the apply button handler
|
||||
handleCombatantModalAddApplyButtonClick(event);
|
||||
}
|
||||
|
||||
// click handler for combatant modal Apply button (add mode)
|
||||
function handleCombatantModalAddApplyButtonClick(event) {
|
||||
if (validateCombatant()) {
|
||||
addCombatant();
|
||||
// validate
|
||||
if ( ! validateCombatant($("#combatant-form").get(0))) {
|
||||
return false;
|
||||
}
|
||||
// prepare new table row
|
||||
let $tr = $COMBATANT_TABLE_ROW.clone();
|
||||
$tr.attr("id", idGen.next);
|
||||
$tr.find(".act-button").on("click", handleActButtonClick);
|
||||
$tr.find(".damage-button").on("click", handleDamageButtonClick);
|
||||
$tr.find(".damage-stun, .damage-physical").on("click", handleDamageLevelClick);
|
||||
$tr.find(".more-actions-button").on("click", handleMoreActionsButtonClick);
|
||||
$tr.find(".edit-button, .combatant-name, .combatant-ini, .combatant-dice-and-rea").on("click", handleEditButtonClick);
|
||||
$tr.find(".clone-button").on("click", handleCloneButtonClick);
|
||||
$tr.find(".remove-button").on("click", handleRemoveButtonClick);
|
||||
// update table row with stats from modal
|
||||
$tr = updateCombatantTablerow(getStatsFromCombatantModal(), $tr);
|
||||
// append row to table
|
||||
$("#combatants-table").append($tr);
|
||||
// update (and sort) table
|
||||
updateTable($("#combatants-table"));
|
||||
}
|
||||
|
||||
// click handler for combatant modal OK button (edit mode)
|
||||
function handleCombatantModalEditOkButtonClick(event) {
|
||||
if (validateCombatant()) {
|
||||
// bs.getInstance($("#combatant-modal")).hide();
|
||||
editCombatant();
|
||||
// validate
|
||||
if ( ! validateCombatant($("#combatant-form").get(0)) ) {
|
||||
return false;
|
||||
}
|
||||
// hide modal
|
||||
bs.getInstance($("#combatant-modal")).hide();
|
||||
// update table row
|
||||
let id = $("#combatant-modal").data("row-id"),
|
||||
$tr = updateCombatantTablerow(getStatsFromCombatantModal(), $(".combatant-row#" + id));
|
||||
// update table
|
||||
updateTable($("#combatants-table"));
|
||||
// clean up
|
||||
$("#combatant-modal").data("row-id", "");
|
||||
}
|
||||
|
||||
// click handler for damage buttons; basically toggles visibility of .damage-monitor
|
||||
@ -205,7 +278,7 @@ function handleDamageButtonClick(event) {
|
||||
let seenAtClick = $(event.target).parents(".damage-dropdown").find(".damage-monitor").hasClass("seen");
|
||||
// hide all damage monitors and actions menus
|
||||
$(".damage-monitor.seen, .actions-menu.seen").removeClass("seen").find("button").attr("tabindex", "-1");
|
||||
// if targeted dm was hidden before, show it now
|
||||
// if targeted damage monitor was hidden before, show it now
|
||||
if (! seenAtClick) {
|
||||
$(event.target).parents(".damage-dropdown").find(".damage-monitor").addClass("seen").find("button").attr("tabindex", "0");
|
||||
}
|
||||
@ -214,6 +287,7 @@ function handleDamageButtonClick(event) {
|
||||
|
||||
// handle click on damage level button in damage monitor and apply damage to combatant
|
||||
function handleDamageLevelClick(event) {
|
||||
// find button
|
||||
let $btn = $(event.target).is("button") ? $(event.target) : $(event.target).closest("button");
|
||||
// retrieve new damage level and type from button position and "damage-[type]" class
|
||||
let damageLevel = $btn.parent().parent().index();
|
||||
@ -222,20 +296,21 @@ function handleDamageLevelClick(event) {
|
||||
}
|
||||
let damageType = $btn.attr("class").split(" ").filter(cls => cls.substr(0, 7) == "damage-" ? cls : false).toString().substr(7);
|
||||
// add damage level to table row as as data attribute
|
||||
$btn.parents("tr.combatant-row").attr("data-damage-" + damageType, damageLevel);
|
||||
$btn.parents(".combatant-row").attr("data-damage-" + damageType, damageLevel);
|
||||
// select/unselect damage buttons above/below
|
||||
$btn.toggleClass("active");
|
||||
$btn.parent().parent().prevAll().find("button.damage-" + damageType).removeClass("active");
|
||||
$btn.parent().parent().nextAll().find("button.damage-" + damageType + ":not(.active)").addClass("active");
|
||||
sortTable();
|
||||
$btn.parent().parent().prevAll().find(".damage-" + damageType).removeClass("active");
|
||||
$btn.parent().parent().nextAll().find(".damage-" + damageType).addClass("active");
|
||||
updateTable($("#combatants-table"));
|
||||
$btn.focus();
|
||||
}
|
||||
|
||||
// click handler for edit buttons
|
||||
function handleEditButtonClick(event) {
|
||||
// mark which row is being edited
|
||||
// save ID of row being edited
|
||||
// here it's okay to use the jQuery data() function (which is not the same as using a data attribute) b/c this value is only used with JS, not with HTML or CSS
|
||||
let $tr = $(event.target).parents(".combatant-row");
|
||||
$("#combatant-modal").data("row", $(".combatant-row").index($tr)); // here it's okay to use the jQuery data() function (which is not the same as using a data attribute) b/c this value is used only in this script and not via HTML or CSS
|
||||
$("#combatant-modal").data("row-id", $tr.attr("id"));
|
||||
// restyle modal
|
||||
$("#combatant-modal .modal-title").text("Edit Combatant");
|
||||
$("#combatant-modal-edit-ok-button").removeClass("display-none");
|
||||
@ -260,14 +335,12 @@ function handleEditButtonClick(event) {
|
||||
function handleMoreActionsButtonClick(event) {
|
||||
// get visibility status at click time
|
||||
let seenAtClick = $(event.target).parents(".actions-dropdown").find(".actions-menu").hasClass("seen");
|
||||
|
||||
// hide all damage monitors
|
||||
$(".actions-menu.seen, .damage-monitor.seen").removeClass("seen").find("button").attr("tabindex", "-1");
|
||||
// if targeted dm was seen before, show it now
|
||||
// if targeted actions menu was seen before, show it now
|
||||
if (! seenAtClick) {
|
||||
$(event.target).parents(".actions-dropdown").find(".actions-menu").addClass("seen").find("button").attr("tabindex", "0");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -290,8 +363,8 @@ function handleNewRoundButtonClick(event) {
|
||||
// click handler for remove buttons
|
||||
function handleRemoveButtonClick(event) {
|
||||
// mark which row is being removed
|
||||
let $tr = $(event.target).parents(".combatant-row");
|
||||
$("#confirm-modal").data("row", $(".combatant-row").index($tr)); // again, here it's okay to use jQuery .data() method (see handleEditButtonClick())
|
||||
let id = $(event.target).parents(".combatant-row").attr("id");
|
||||
$("#confirm-modal").data("row-id", id); // again, here it's okay to use jQuery .data() method (see handleEditButtonClick())
|
||||
// restyle modal
|
||||
$("#confirm-modal .modal-title").text("Remove Combatant");
|
||||
$("#confirm-modal-remove-combatant-ok-button").removeClass("display-none");
|
||||
@ -311,70 +384,31 @@ function handleRemoveButtonClick(event) {
|
||||
* Main functions
|
||||
*/
|
||||
|
||||
// add new combatant
|
||||
function addCombatant() {
|
||||
// roll for initiative if necessary
|
||||
let ini = $("#combatant-modal-ini").val().trim();
|
||||
ini = (ini != "") ? ini : rollForInitiative($("#combatant-modal-dice").val(), $("#combatant-modal-rea").val());
|
||||
// construct jQuery object for table row
|
||||
let $tr = $($.parseHTML(COMBATANT_TABLE_ROW));
|
||||
$tr.find(".damage-dropdown").append($.parseHTML(DAMAGE_MONITOR_HTML));
|
||||
// populate table row with values from modal
|
||||
$tr.attr("data-true-ini", ini);
|
||||
$tr.find(".combatant-name").text($("#combatant-modal-name").val().trim());
|
||||
$tr.find(".combatant-dice").attr("data-combatant-dice", $("#combatant-modal-dice").val().trim());
|
||||
$tr.find(".combatant-rea").attr("data-combatant-rea", $("#combatant-modal-rea").val().trim());
|
||||
// retrieve initial damage levels
|
||||
$tr.attr("data-damage-stun", $("#combatant-modal-stun").val() || "0");
|
||||
$tr.find(".damage-stun").addClass("active").slice(0, parseInt($tr.attr("data-damage-stun")) || 0).removeClass("active");
|
||||
$tr.attr("data-damage-physical", $("#combatant-modal-physical").val() || "0");
|
||||
$tr.find(".damage-physical").addClass("active").slice(0, parseInt($tr.attr("data-damage-physical")) || 0).removeClass("active");
|
||||
// add event handlers
|
||||
$tr.find("button.act-button").on("click", handleActButtonClick);
|
||||
$tr.find("button.damage-button").on("click", handleDamageButtonClick);
|
||||
$tr.find("button.actions-button").on("click", handleMoreActionsButtonClick);
|
||||
$tr.find("button.edit-button, .combatant-name, .combatant-ini, .combatant-dice-and-rea").on("click", handleEditButtonClick);
|
||||
$tr.find("button.clone-button").on("click", handleCloneButtonClick);
|
||||
$tr.find("button.remove-button").on("click", handleRemoveButtonClick);
|
||||
$tr.find(".damage-stun, .damage-physical").on("click", handleDamageLevelClick);
|
||||
// append row to table and sort
|
||||
$("#combatants-table").append($tr);
|
||||
sortTable();
|
||||
}
|
||||
|
||||
// edit combatant
|
||||
function editCombatant() {
|
||||
// get values
|
||||
let name = $("#combatant-modal-name").val().trim();
|
||||
let ini = $("#combatant-modal-ini").val().trim();
|
||||
let dice = $("#combatant-modal-dice").val().trim();
|
||||
let rea = $("#combatant-modal-rea").val().trim();
|
||||
// roll for initiative if ini is empty
|
||||
ini = (ini != "") ? ini : rollForInitiative(dice, rea);
|
||||
// get correct row
|
||||
let index = parseInt($("#combatant-modal").data("row"));
|
||||
let $tr = $("tr.combatant-row").eq(index);
|
||||
// set new values
|
||||
function updateCombatantTablerow(stats, $tr) {
|
||||
// roll for initiative if necessary
|
||||
let ini = (stats["ini"] == "") ? rollForInitiative(stats["dice"], stats["rea"]) : stats["ini"];
|
||||
// populate table row with combatant stats
|
||||
$tr.find(".combatant-name").text(stats["name"]);
|
||||
$tr.attr("data-true-ini", ini);
|
||||
$tr.find(".combatant-name").text(name);
|
||||
$tr.find(".combatant-dice").attr("data-combatant-dice", dice);
|
||||
$tr.find(".combatant-rea").attr("data-combatant-rea", rea);
|
||||
$tr.attr("data-damage-stun", $("#combatant-modal-stun").val() || "0");
|
||||
$tr.find(".damage-stun").addClass("active").slice(0, parseInt($tr.attr("data-damage-stun")) || 0).removeClass("active");
|
||||
$tr.attr("data-damage-physical", $("#combatant-modal-physical").val() || "0");
|
||||
$tr.find(".damage-physical").addClass("active").slice(0, parseInt($tr.attr("data-damage-physical")) || 0).removeClass("active");
|
||||
// sort table
|
||||
sortTable();
|
||||
// clean up
|
||||
$("#combatant-modal").data("row", "");
|
||||
$tr.find(".combatant-dice").attr("data-combatant-dice", stats["dice"]);
|
||||
$tr.find(".combatant-rea").attr("data-combatant-rea", stats["rea"]);
|
||||
// set initial damage levels
|
||||
$tr.attr("data-damage-stun", stats["stun"]);
|
||||
$tr.find(".damage-stun").addClass("active").slice(0, parseInt(stats["stun"])).removeClass("active");
|
||||
$tr.attr("data-damage-physical", stats["physical"]);
|
||||
$tr.find(".damage-physical").addClass("active").slice(0, parseInt(stats["physical"])).removeClass("active");
|
||||
// done
|
||||
return $tr;
|
||||
}
|
||||
|
||||
// remove combatant
|
||||
function removeCombatant() {
|
||||
// remove correct row
|
||||
let index = parseInt($("#confirm-modal").data("row"));
|
||||
$(".combatant-row").eq(index).remove();
|
||||
sortTable();
|
||||
let id = $("#confirm-modal").data("row-id");
|
||||
$(".combatant-row#" + id).remove();
|
||||
// update table
|
||||
updateTable($("#combatants-table"));
|
||||
// clean up
|
||||
$("#confirm-modal").data("row", "");
|
||||
}
|
||||
@ -387,98 +421,94 @@ function startNewRound() {
|
||||
}
|
||||
// reset ini values
|
||||
$(".combatant-row").each(function () {
|
||||
if ($(this).find(".combatant-dice").attr("data-combatant-dice") == "") {
|
||||
$(this).attr("data-true-ini", 1);
|
||||
let $this = $(this);
|
||||
if ($this.find(".combatant-dice").attr("data-combatant-dice") == "") {
|
||||
$this.attr("data-true-ini", 1);
|
||||
} else {
|
||||
$(this).attr("data-true-ini", rollForInitiative(parseInt($(this).find(".combatant-dice").attr("data-combatant-dice")), parseInt($(this).find(".combatant-rea").attr("data-combatant-rea"))));
|
||||
$this.attr("data-true-ini", rollForInitiative(parseInt($this.find(".combatant-dice").attr("data-combatant-dice")), parseInt($this.find(".combatant-rea").attr("data-combatant-rea"))));
|
||||
}
|
||||
});
|
||||
// resort table
|
||||
sortTable();
|
||||
updateTable($("#combatants-table"));
|
||||
}
|
||||
|
||||
// sort combatants by ini value and add contextual classes
|
||||
function sortTable() {
|
||||
// do some clean up: remove previous classes from rows, remove effective ini and damage badges
|
||||
$(".combatant-row").removeClass("ko-or-dead max-ini zero-ini"); //REGULAR_INI
|
||||
$(".combatant-ini").empty();
|
||||
// update combatants' table's effective inis, contextual classes, and order
|
||||
function updateTable(table) {
|
||||
let $table = $(table),
|
||||
$rows = $table.find(".combatant-row");
|
||||
// do some clean up: remove contextual classes, remove effective ini and damage badges
|
||||
$rows.removeClass("ko-or-dead max-ini zero-ini");
|
||||
$table.find(".combatant-ini").empty();
|
||||
$table.find(".stun-badge .physical-badge").remove();
|
||||
// disable all act buttons
|
||||
$(".combatant-row").find(".act-button").prop("disabled", true).attr("aria-disabled", "true");
|
||||
$table.find(".act-button").prop("disabled", true).attr("aria-disabled", "true");
|
||||
// mark KO/death with class
|
||||
$(".combatant-row").each(function() {
|
||||
if (parseInt($(this).attr("data-damage-stun")) == 10 || parseInt($(this).attr("data-damage-physical")) == 10) {
|
||||
$(this).addClass("ko-or-dead");
|
||||
$rows.each(function(i) {
|
||||
let $this = $(this);
|
||||
if (parseInt($this.attr("data-damage-stun")) == 10 || parseInt($this.attr("data-damage-physical")) == 10) {
|
||||
$this.addClass("ko-or-dead");
|
||||
}
|
||||
});
|
||||
// compute highest effective ini
|
||||
let iniMax = Math.max.apply(null, $.map($(".combatant-row"), function (tr, i) {
|
||||
// write current effective ini to table row
|
||||
$(tr).find(".combatant-ini").text($(tr).hasClass("ko-or-dead") ? 0 : getEffectiveIni($(tr)));
|
||||
return $(tr).find(".combatant-ini").text();
|
||||
// compute highest effective ini while writing effective ini to each row
|
||||
let iniMax = Math.max.apply(null, $.map($rows, (tr, i) => {
|
||||
let $tr = $(tr);
|
||||
$tr.find(".combatant-ini").text($tr.hasClass("ko-or-dead") ? 0 : getEffectiveIni($tr));
|
||||
return parseInt($tr.find(".combatant-ini").text());
|
||||
}));
|
||||
// add damage badges and contextual classes
|
||||
$(".combatant-row").each(function () {
|
||||
// iterate over rows to add damage badges and contextual classes
|
||||
$rows.each(function(i) {
|
||||
let $this = $(this);
|
||||
// damage badges
|
||||
if ($(this).attr("data-damage-stun") && $(this).attr("data-damage-stun") != "0") {
|
||||
$(this).find(".combatant-ini").append($.parseHTML(STUN_BADGE_HTML));
|
||||
$(this).find(".stun-badge").append(DAMAGE_NIVEAU[DAMAGE_PENALTY[$(this).attr("data-damage-stun")]]);
|
||||
if ($this.attr("data-damage-stun") && $this.attr("data-damage-stun") != "0") {
|
||||
$this.find(".combatant-ini").append($STUN_BADGE_HTML.clone());
|
||||
$this.find(".stun-badge").append(DAMAGE_NIVEAU[DAMAGE_PENALTY[$this.attr("data-damage-stun")]]);
|
||||
}
|
||||
if ($(this).attr("data-damage-physical") && $(this).attr("data-damage-physical") != "0") {
|
||||
$(this).find(".combatant-ini").append($.parseHTML(PHYSICAL_BADGE_HTML));
|
||||
$(this).find(".physical-badge").append(DAMAGE_NIVEAU[DAMAGE_PENALTY[$(this).attr("data-damage-physical")]]);
|
||||
if ($this.attr("data-damage-physical") && $this.attr("data-damage-physical") != "0") {
|
||||
$this.find(".combatant-ini").append($PHYSICAL_BADGE_HTML.clone());
|
||||
$this.find(".physical-badge").append(DAMAGE_NIVEAU[DAMAGE_PENALTY[$this.attr("data-damage-physical")]]);
|
||||
}
|
||||
// K.O./dead -> done
|
||||
if ($(this).hasClass("ko-or-dead")) {
|
||||
if ($this.hasClass("ko-or-dead")) {
|
||||
return true;
|
||||
}
|
||||
// ini = zero -> set class and done
|
||||
if (parseInt($(this).find(".combatant-ini").text()) == 0) {
|
||||
$(this).addClass("zero-ini");
|
||||
if (parseInt($this.find(".combatant-ini").text()) == 0) {
|
||||
$this.addClass("zero-ini");
|
||||
return true;
|
||||
}
|
||||
// ini = max and non-zero -> set class, enable act-button
|
||||
if (parseInt($(this).find(".combatant-ini").text()) == iniMax && iniMax > 0) {
|
||||
$(this).addClass("max-ini").find(".act-button").prop("disabled", false).removeAttr("aria-disabled");
|
||||
if (parseInt($this.find(".combatant-ini").text()) == iniMax && iniMax > 0) {
|
||||
$this.addClass("max-ini").find(".act-button").prop("disabled", false).removeAttr("aria-disabled");
|
||||
return true;
|
||||
}
|
||||
})
|
||||
// sort rows and append them in new order
|
||||
let $rows = $(".combatant-row").toArray().sort(whoGoesFirst);
|
||||
for (let i = 0; i < $rows.length; i++) {
|
||||
$("#combatants-table").append($rows[i]);
|
||||
$($rows[i]).css("z-index", 50-i);
|
||||
rows = $rows.toArray().sort(whoGoesFirst);
|
||||
for (let i = 0; i < rows.length; i++) {
|
||||
$table.append($(rows[i]).css("z-index", 50-i));
|
||||
}
|
||||
return;
|
||||
return $table;
|
||||
}
|
||||
|
||||
// validate a combatant row form by checking for all conditions, including regular HTML5 validation
|
||||
function validateCombatant() {
|
||||
function validateCombatant(form) {
|
||||
// do standard HTML5 form validation first
|
||||
// (makes sure that name is not empty and that all other values are numbers within their individual ranges)
|
||||
if ( ! $("#combatant-form").get(0).reportValidity() ) {
|
||||
if ( ! form.reportValidity() ) {
|
||||
return false;
|
||||
}
|
||||
// get input elements
|
||||
let inputElements = {
|
||||
name: $("#combatant-modal-name").get(0),
|
||||
ini: $("#combatant-modal-ini").get(0),
|
||||
dice: $("#combatant-modal-dice").get(0),
|
||||
rea: $("#combatant-modal-rea").get(0)
|
||||
};
|
||||
// now for some custom validation; first we need to get the input values
|
||||
let ini = inputElements["ini"].value.trim();
|
||||
let dice = inputElements["dice"].value.trim();
|
||||
let rea = inputElements["rea"].value.trim();
|
||||
// get input values
|
||||
let ini = $(form).find("#combatant-modal-ini").get(0).value.trim(),
|
||||
dice = $(form).find("#combatant-modal-dice").get(0).value.trim(),
|
||||
rea = $(form).find("#combatant-modal-rea").get(0).value.trim();
|
||||
// invalidate if ini, dice and rea are all empty
|
||||
if (ini == "" && (dice == "" || rea == "")) {
|
||||
inputElements["ini"].setCustomValidity("Values required for either initiative, or dice and reaction, or all three");
|
||||
inputElements["ini"].reportValidity();
|
||||
$(form).find("#combatant-modal-ini").get(0).setCustomValidity("Values required for either initiative, or dice and reaction, or all three");
|
||||
return false;
|
||||
}
|
||||
// invalidate if dice or rea is empty but not both
|
||||
if ((dice == "") != (rea == "")) {
|
||||
inputElements["dice"].setCustomValidity("Values required for both dice and reaction, or none (in which case ini is required)");
|
||||
inputElements["dice"].reportValidity();
|
||||
$(form).find("#combatant-modal-ini").get(0).setCustomValidity("Values required for both dice and reaction, or none (in which case ini is required)");
|
||||
return false;
|
||||
}
|
||||
// ok then
|
||||
@ -498,16 +528,10 @@ $(document).ready(function () {
|
||||
$("#combatant-modal-add-apply-button").on("click", handleCombatantModalAddApplyButtonClick);
|
||||
$("#combatant-modal-add-ok-button").on("click", handleCombatantModalAddOkButtonClick);
|
||||
$("#combatant-modal-edit-ok-button").on("click", handleCombatantModalEditOkButtonClick);
|
||||
$("#confirm-modal-new-round-ok-button").on("click", () => {
|
||||
startNewRound();
|
||||
});
|
||||
$("#confirm-modal-remove-combatant-ok-button").on("click", () => {
|
||||
removeCombatant();
|
||||
});
|
||||
// add event handler to certain input elements that removes any custom validity message
|
||||
$("#combatant-modal-dice #combatant-modal-rea #combatant-modal-ini").on("input", (event) => {
|
||||
event.target.setCustomValidity("");
|
||||
});
|
||||
$("#confirm-modal-new-round-ok-button").on("click", startNewRound);
|
||||
$("#confirm-modal-remove-combatant-ok-button").on("click", removeCombatant);
|
||||
// add event handler removing custom validity messages in combatant modal
|
||||
$("#combatant-modal-dice #combatant-modal-rea #combatant-modal-ini").on("input", (event) => event.target.setCustomValidity(""));
|
||||
// add event listeners to damage sliders in combatant modal
|
||||
$("#combatant-modal-stun").on("input change", () => {
|
||||
if ($("#combatant-modal-stun").val() == "10") {
|
||||
@ -541,7 +565,16 @@ $(document).ready(function () {
|
||||
$(".actions-menu.seen").removeClass("seen");
|
||||
}
|
||||
});
|
||||
addTestCombatant();
|
||||
// add test combatants when title is held for one second
|
||||
// thx to stackoverflow user Šime Vidas (https://stackoverflow.com/a/6091129)
|
||||
$("#navbar-title").mousedown(function(e) {
|
||||
clearTimeout(this.downTimer);
|
||||
this.downTimer = setTimeout(function() {
|
||||
addTestCombatants();
|
||||
}, 1000);
|
||||
}).mouseup(function(e) {
|
||||
clearTimeout(this.downTimer);
|
||||
});
|
||||
});
|
||||
|
||||
module.exports = { rollForInitiative, validateCombatant, whoGoesFirst, getEffectiveIni };
|
||||
|
||||
Loading…
Reference in New Issue
Block a user